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Added ParticleSystem:setLinearAcceleration(xmin, ymin, xmax, ymax) and removed ParticleSystem:setGravity (issue #599)
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@@ -247,23 +247,27 @@ int w_ParticleSystem_getSpeed(lua_State *L)
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return 2;
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}
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int w_ParticleSystem_setGravity(lua_State *L)
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int w_ParticleSystem_setLinearAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setGravity(arg1, arg2);
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float xmin = (float) luaL_optnumber(L, 2, 0.0);
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float ymin = (float) luaL_optnumber(L, 3, 0.0);
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float xmax = (float) luaL_optnumber(L, 4, xmin);
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float ymax = (float) luaL_optnumber(L, 5, ymin);
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t->setLinearAcceleration(xmin, ymin, xmax, ymax);
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return 0;
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}
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int w_ParticleSystem_getGravity(lua_State *L)
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int w_ParticleSystem_getLinearAcceleration(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float min, max;
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t->getGravity(&min, &max);
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lua_pushnumber(L, min);
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lua_pushnumber(L, max);
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return 2;
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love::Vector min, max;
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t->getLinearAcceleration(&min, &max);
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lua_pushnumber(L, min.x);
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lua_pushnumber(L, min.y);
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lua_pushnumber(L, max.x);
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lua_pushnumber(L, max.y);
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return 4;
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}
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int w_ParticleSystem_setRadialAcceleration(lua_State *L)
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@@ -676,8 +680,8 @@ static const luaL_Reg functions[] =
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{ "isRelativeDirection", w_ParticleSystem_isRelativeDirection },
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{ "setSpeed", w_ParticleSystem_setSpeed },
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{ "getSpeed", w_ParticleSystem_getSpeed },
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{ "setGravity", w_ParticleSystem_setGravity },
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{ "getGravity", w_ParticleSystem_getGravity },
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{ "setLinearAcceleration", w_ParticleSystem_setLinearAcceleration },
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{ "getLinearAcceleration", w_ParticleSystem_getLinearAcceleration },
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{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
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{ "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
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{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
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