Relax Texture:replacePixels sub-rect restriction for compressed textures.

This commit is contained in:
Alex Szpakowski
2021-12-27 12:10:37 -04:00
parent 75b2ddc3c9
commit 4195911680
2 changed files with 19 additions and 7 deletions
+11 -2
View File
@@ -475,9 +475,18 @@ void Texture::replacePixels(love::image::ImageDataBase *d, int slice, int mipmap
throw love::Exception("Invalid rectangle dimensions (x=%d, y=%d, w=%d, h=%d) for %dx%d Texture.", rect.x, rect.y, rect.w, rect.h, mipw, miph);
}
// We don't currently support partial updates of compressed textures.
if (isPixelFormatCompressed(d->getFormat()) && (rect.x != 0 || rect.y != 0 || rect.w != mipw || rect.h != miph))
throw love::Exception("Compressed textures only support replacing the entire Texture.");
{
const PixelFormatInfo &info = getPixelFormatInfo(d->getFormat());
int bw = (int) info.blockWidth;
int bh = (int) info.blockHeight;
if (rect.x % bw != 0 || rect.y % bh != 0 || rect.w % bw != 0 || rect.h % bh != 0)
{
const char *name = nullptr;
love::getConstant(d->getFormat(), name);
throw love::Exception("Compressed texture format %s only supports replacing a sub-rectangle with offset and dimensions that are a multiple of %d x %d.", name, bw, bh);
}
}
Graphics::flushBatchedDrawsGlobal();
+8 -5
View File
@@ -466,13 +466,16 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t s
if (isPixelFormatCompressed(pixelformat))
{
if (r.x != 0 || r.y != 0)
throw love::Exception("x and y parameters must be 0 for compressed textures.");
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
{
// Possible issues on some very old drivers if TexSubImage is used.
if (r.x != 0 || r.y != 0 || r.w != getPixelWidth(level) || r.h != getPixelHeight(level))
glCompressedTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.internalformat, size, data);
else
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
}
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
glCompressedTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.internalformat, size, data);
}
else
{