Merge branch '12.0-development' into metal

This commit is contained in:
Alex Szpakowski
2022-01-01 15:36:57 -04:00
26 changed files with 543 additions and 248 deletions
+11 -10
View File
@@ -80,10 +80,6 @@ Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const st
mapUsage = BUFFERUSAGE_INDEX;
else if (usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE)
mapUsage = BUFFERUSAGE_SHADER_STORAGE;
else if (usageFlags & BUFFERUSAGEFLAG_COPY_SOURCE)
mapUsage = BUFFERUSAGE_COPY_SOURCE;
else if (usageFlags & BUFFERUSAGEFLAG_COPY_DEST)
mapUsage = BUFFERUSAGE_COPY_DEST;
target = OpenGL::getGLBufferType(mapUsage);
@@ -161,6 +157,11 @@ bool Buffer::load(const void *initialdata)
return (glGetError() == GL_NO_ERROR);
}
bool Buffer::supportsOrphan() const
{
return dataUsage == BUFFERDATAUSAGE_STREAM || dataUsage == BUFFERDATAUSAGE_DYNAMIC;
}
void *Buffer::map(MapType /*map*/, size_t offset, size_t size)
{
if (size == 0)
@@ -206,7 +207,7 @@ void Buffer::unmap(size_t usedoffset, size_t usedsize)
mapped = false;
// Orphan optimization - see fill().
if (dataUsage != BUFFERDATAUSAGE_STATIC && mappedRange.first == 0 && mappedRange.getSize() == getSize())
if (supportsOrphan() && mappedRange.first == 0 && mappedRange.getSize() == getSize())
{
usedoffset = 0;
usedsize = getSize();
@@ -238,15 +239,14 @@ void Buffer::fill(size_t offset, size_t size, const void *data)
gl.bindBuffer(mapUsage, buffer);
if (dataUsage != BUFFERDATAUSAGE_STATIC && size == buffersize)
if (supportsOrphan() && size == buffersize)
{
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
gl.bindBuffer(mapUsage, buffer);
glBufferData(target, (GLsizeiptr) buffersize, nullptr, gldatausage);
#if LOVE_WINDOWS
// TODO: Verify that this codepath is a useful optimization.
// TODO: Verify that this intel codepath is a useful optimization.
if (gl.getVendor() == OpenGL::VENDOR_INTEL)
glBufferData(target, (GLsizeiptr) buffersize, data, gldatausage);
else
@@ -261,8 +261,9 @@ void Buffer::fill(size_t offset, size_t size, const void *data)
void Buffer::copyTo(love::graphics::Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size)
{
gl.bindBuffer(BUFFERUSAGE_COPY_SOURCE, buffer);
gl.bindBuffer(BUFFERUSAGE_COPY_DEST, ((Buffer *) dest)->buffer);
// TODO: tracked state for these bind types?
glBindBuffer(GL_COPY_READ_BUFFER, buffer);
glBindBuffer(GL_COPY_WRITE_BUFFER, ((Buffer *) dest)->buffer);
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, sourceoffset, destoffset, size);
}
+1 -3
View File
@@ -61,9 +61,7 @@ public:
private:
bool load(const void *initialdata);
void unmapStatic(size_t offset, size_t size);
void unmapStream();
bool supportsOrphan() const;
BufferUsage mapUsage = BUFFERUSAGE_VERTEX;
GLenum target = 0;
+7 -5
View File
@@ -509,8 +509,7 @@ static bool computeDispatchBarriers(Shader *shader, GLbitfield &preDispatchBarri
if (usage & BUFFERUSAGEFLAG_VERTEX)
postDispatchBarriers |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
if (usage & (BUFFERUSAGEFLAG_COPY_SOURCE | BUFFERUSAGEFLAG_COPY_DEST))
postDispatchBarriers |= GL_PIXEL_BUFFER_BARRIER_BIT;
postDispatchBarriers |= GL_PIXEL_BUFFER_BARRIER_BIT;
}
for (const auto &binding : shader->getStorageTextureBindings())
@@ -858,7 +857,7 @@ void Graphics::clear(OptionalColorD c, OptionalInt stencil, OptionalDouble depth
if (c.hasValue)
{
Colorf cf((float)c.value.r, (float)c.value.g, (float)c.value.b, (float)c.value.b);
Colorf cf((float)c.value.r, (float)c.value.g, (float)c.value.b, (float)c.value.a);
gammaCorrectColor(cf);
glClearColor(cf.r, cf.g, cf.b, cf.a);
flags |= GL_COLOR_BUFFER_BIT;
@@ -1658,8 +1657,11 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_GLSL4] = GLAD_ES_VERSION_3_1 || (gl.isCoreProfile() && GLAD_VERSION_4_3);
capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported();
capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_TEXEL);
capabilities.features[FEATURE_COPY_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_COPY_SOURCE);
static_assert(FEATURE_MAX_ENUM == 12, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.features[FEATURE_COPY_BUFFER] = gl.isCopyBufferSupported();
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = gl.isCopyBufferToTextureSupported();
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = gl.isCopyTextureToBufferSupported();
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = gl.isCopyRenderTargetToBufferSupported();
static_assert(FEATURE_MAX_ENUM == 15, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
capabilities.limits[LIMIT_TEXTURE_SIZE] = gl.getMax2DTextureSize();
+25 -5
View File
@@ -666,8 +666,6 @@ GLenum OpenGL::getGLBufferType(BufferUsage usage)
case BUFFERUSAGE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
case BUFFERUSAGE_TEXEL: return GL_TEXTURE_BUFFER;
case BUFFERUSAGE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
case BUFFERUSAGE_COPY_SOURCE: return GL_COPY_READ_BUFFER;
case BUFFERUSAGE_COPY_DEST: return GL_COPY_WRITE_BUFFER;
case BUFFERUSAGE_MAX_ENUM: return GL_ZERO;
}
@@ -844,6 +842,8 @@ GLenum OpenGL::getGLBufferDataUsage(BufferDataUsage usage)
case BUFFERDATAUSAGE_STREAM: return GL_STREAM_DRAW;
case BUFFERDATAUSAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
case BUFFERDATAUSAGE_STATIC: return GL_STATIC_DRAW;
case BUFFERDATAUSAGE_STAGING:
return (GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0) ? GL_STREAM_READ : GL_STREAM_DRAW;
default: return 0;
}
}
@@ -1483,9 +1483,6 @@ bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
return GLAD_VERSION_3_1;
case BUFFERUSAGE_SHADER_STORAGE:
return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
case BUFFERUSAGE_COPY_SOURCE:
case BUFFERUSAGE_COPY_DEST:
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
case BUFFERUSAGE_MAX_ENUM:
return false;
}
@@ -1530,6 +1527,29 @@ bool OpenGL::isMultiFormatMRTSupported() const
return getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
}
bool OpenGL::isCopyBufferSupported() const
{
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
}
bool OpenGL::isCopyBufferToTextureSupported() const
{
// Requires pixel unpack buffer binding support.
return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0;
}
bool OpenGL::isCopyTextureToBufferSupported() const
{
// Requires glGetTextureSubImage support.
return GLAD_VERSION_4_5 || GLAD_ARB_get_texture_sub_image;
}
bool OpenGL::isCopyRenderTargetToBufferSupported() const
{
// Requires pixel pack buffer binding support.
return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0;
}
int OpenGL::getMax2DTextureSize() const
{
return std::max(max2DTextureSize, 1);
+4
View File
@@ -371,6 +371,10 @@ public:
bool isSamplerLODBiasSupported() const;
bool isBaseVertexSupported() const;
bool isMultiFormatMRTSupported() const;
bool isCopyBufferSupported() const;
bool isCopyBufferToTextureSupported() const;
bool isCopyTextureToBufferSupported() const;
bool isCopyRenderTargetToBufferSupported() const;
/**
* Returns the maximum supported width or height of a texture.
+78 -5
View File
@@ -22,6 +22,7 @@
#include "graphics/Graphics.h"
#include "Graphics.h"
#include "Buffer.h"
#include "common/int.h"
// STD
@@ -466,13 +467,16 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t s
if (isPixelFormatCompressed(pixelformat))
{
if (r.x != 0 || r.y != 0)
throw love::Exception("x and y parameters must be 0 for compressed textures.");
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
{
// Possible issues on some very old drivers if TexSubImage is used.
if (r.x != 0 || r.y != 0 || r.w != getPixelWidth(level) || r.h != getPixelHeight(level))
glCompressedTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.internalformat, size, data);
else
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
}
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
glCompressedTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.internalformat, size, data);
}
else
{
@@ -521,6 +525,75 @@ void Texture::readbackImageData(love::image::ImageData *data, int slice, int mip
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
}
void Texture::copyFromBuffer(love::graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect)
{
// Higher level code does validation.
GLuint glbuffer = (GLuint) source->getHandle();
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, glbuffer);
if (!isCompressed()) // Not supported in GL with compressed textures...
glPixelStorei(GL_UNPACK_ROW_LENGTH, sourcewidth);
// glTexSubImage and friends copy from the active pixel_unpack_buffer by
// treating the pointer as a byte offset.
const uint8 *byteoffset = (const uint8 *)(ptrdiff_t)sourceoffset;
uploadByteData(format, byteoffset, size, mipmap, slice, rect);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
void Texture::copyToBuffer(love::graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size)
{
// Higher level code does validation.
GLuint glbuffer = (GLuint) dest->getHandle();
glBindBuffer(GL_PIXEL_PACK_BUFFER, glbuffer);
if (!isCompressed()) // Not supported in GL with compressed textures...
glPixelStorei(GL_PACK_ROW_LENGTH, destwidth);
gl.bindTextureToUnit(this, 0, false);
bool isSRGB = false;
OpenGL::TextureFormat fmt = gl.convertPixelFormat(format, false, isSRGB);
// glTexSubImage and friends copy from the active pixel_unpack_buffer by
// treating the pointer as a byte offset.
uint8 *byteoffset = (uint8 *)(ptrdiff_t)destoffset;
if (gl.isCopyTextureToBufferSupported())
{
if (isCompressed())
glGetCompressedTextureSubImage(texture, mipmap, rect.x, rect.y, slice, rect.w, rect.h, 1, size, byteoffset);
else
glGetTextureSubImage(texture, mipmap, rect.x, rect.y, slice, rect.w, rect.h, 1, fmt.externalformat, fmt.type, size, byteoffset);
}
else if (fbo)
{
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getFBO());
if (slice > 0 || mipmap > 0)
{
int layer = texType == TEXTURE_CUBE ? 0 : slice;
int face = texType == TEXTURE_CUBE ? slice : 0;
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, mipmap, layer, face);
}
glReadPixels(rect.x, rect.y, rect.w, rect.h, fmt.externalformat, fmt.type, byteoffset);
if (slice > 0 || mipmap > 0)
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, 0, 0);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
}
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
void Texture::setSamplerState(const SamplerState &s)
{
if (s.depthSampleMode.hasValue && !gl.isDepthCompareSampleSupported())
+3
View File
@@ -46,6 +46,9 @@ public:
bool loadVolatile() override;
void unloadVolatile() override;
void copyFromBuffer(love::graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect) override;
void copyToBuffer(love::graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size) override;
void setSamplerState(const SamplerState &s) override;
ptrdiff_t getHandle() const override;