mirror of
https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
Merge branch '12.0-development' into metal
This commit is contained in:
@@ -80,10 +80,6 @@ Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const st
|
||||
mapUsage = BUFFERUSAGE_INDEX;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE)
|
||||
mapUsage = BUFFERUSAGE_SHADER_STORAGE;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_COPY_SOURCE)
|
||||
mapUsage = BUFFERUSAGE_COPY_SOURCE;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_COPY_DEST)
|
||||
mapUsage = BUFFERUSAGE_COPY_DEST;
|
||||
|
||||
target = OpenGL::getGLBufferType(mapUsage);
|
||||
|
||||
@@ -161,6 +157,11 @@ bool Buffer::load(const void *initialdata)
|
||||
return (glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
bool Buffer::supportsOrphan() const
|
||||
{
|
||||
return dataUsage == BUFFERDATAUSAGE_STREAM || dataUsage == BUFFERDATAUSAGE_DYNAMIC;
|
||||
}
|
||||
|
||||
void *Buffer::map(MapType /*map*/, size_t offset, size_t size)
|
||||
{
|
||||
if (size == 0)
|
||||
@@ -206,7 +207,7 @@ void Buffer::unmap(size_t usedoffset, size_t usedsize)
|
||||
mapped = false;
|
||||
|
||||
// Orphan optimization - see fill().
|
||||
if (dataUsage != BUFFERDATAUSAGE_STATIC && mappedRange.first == 0 && mappedRange.getSize() == getSize())
|
||||
if (supportsOrphan() && mappedRange.first == 0 && mappedRange.getSize() == getSize())
|
||||
{
|
||||
usedoffset = 0;
|
||||
usedsize = getSize();
|
||||
@@ -238,15 +239,14 @@ void Buffer::fill(size_t offset, size_t size, const void *data)
|
||||
|
||||
gl.bindBuffer(mapUsage, buffer);
|
||||
|
||||
if (dataUsage != BUFFERDATAUSAGE_STATIC && size == buffersize)
|
||||
if (supportsOrphan() && size == buffersize)
|
||||
{
|
||||
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
|
||||
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
|
||||
gl.bindBuffer(mapUsage, buffer);
|
||||
glBufferData(target, (GLsizeiptr) buffersize, nullptr, gldatausage);
|
||||
|
||||
#if LOVE_WINDOWS
|
||||
// TODO: Verify that this codepath is a useful optimization.
|
||||
// TODO: Verify that this intel codepath is a useful optimization.
|
||||
if (gl.getVendor() == OpenGL::VENDOR_INTEL)
|
||||
glBufferData(target, (GLsizeiptr) buffersize, data, gldatausage);
|
||||
else
|
||||
@@ -261,8 +261,9 @@ void Buffer::fill(size_t offset, size_t size, const void *data)
|
||||
|
||||
void Buffer::copyTo(love::graphics::Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size)
|
||||
{
|
||||
gl.bindBuffer(BUFFERUSAGE_COPY_SOURCE, buffer);
|
||||
gl.bindBuffer(BUFFERUSAGE_COPY_DEST, ((Buffer *) dest)->buffer);
|
||||
// TODO: tracked state for these bind types?
|
||||
glBindBuffer(GL_COPY_READ_BUFFER, buffer);
|
||||
glBindBuffer(GL_COPY_WRITE_BUFFER, ((Buffer *) dest)->buffer);
|
||||
|
||||
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, sourceoffset, destoffset, size);
|
||||
}
|
||||
|
||||
@@ -61,9 +61,7 @@ public:
|
||||
private:
|
||||
|
||||
bool load(const void *initialdata);
|
||||
|
||||
void unmapStatic(size_t offset, size_t size);
|
||||
void unmapStream();
|
||||
bool supportsOrphan() const;
|
||||
|
||||
BufferUsage mapUsage = BUFFERUSAGE_VERTEX;
|
||||
GLenum target = 0;
|
||||
|
||||
@@ -509,8 +509,7 @@ static bool computeDispatchBarriers(Shader *shader, GLbitfield &preDispatchBarri
|
||||
if (usage & BUFFERUSAGEFLAG_VERTEX)
|
||||
postDispatchBarriers |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT;
|
||||
|
||||
if (usage & (BUFFERUSAGEFLAG_COPY_SOURCE | BUFFERUSAGEFLAG_COPY_DEST))
|
||||
postDispatchBarriers |= GL_PIXEL_BUFFER_BARRIER_BIT;
|
||||
postDispatchBarriers |= GL_PIXEL_BUFFER_BARRIER_BIT;
|
||||
}
|
||||
|
||||
for (const auto &binding : shader->getStorageTextureBindings())
|
||||
@@ -858,7 +857,7 @@ void Graphics::clear(OptionalColorD c, OptionalInt stencil, OptionalDouble depth
|
||||
|
||||
if (c.hasValue)
|
||||
{
|
||||
Colorf cf((float)c.value.r, (float)c.value.g, (float)c.value.b, (float)c.value.b);
|
||||
Colorf cf((float)c.value.r, (float)c.value.g, (float)c.value.b, (float)c.value.a);
|
||||
gammaCorrectColor(cf);
|
||||
glClearColor(cf.r, cf.g, cf.b, cf.a);
|
||||
flags |= GL_COLOR_BUFFER_BIT;
|
||||
@@ -1658,8 +1657,11 @@ void Graphics::initCapabilities()
|
||||
capabilities.features[FEATURE_GLSL4] = GLAD_ES_VERSION_3_1 || (gl.isCoreProfile() && GLAD_VERSION_4_3);
|
||||
capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported();
|
||||
capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_TEXEL);
|
||||
capabilities.features[FEATURE_COPY_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_COPY_SOURCE);
|
||||
static_assert(FEATURE_MAX_ENUM == 12, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
||||
capabilities.features[FEATURE_COPY_BUFFER] = gl.isCopyBufferSupported();
|
||||
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = gl.isCopyBufferToTextureSupported();
|
||||
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = gl.isCopyTextureToBufferSupported();
|
||||
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = gl.isCopyRenderTargetToBufferSupported();
|
||||
static_assert(FEATURE_MAX_ENUM == 15, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
||||
|
||||
capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
|
||||
capabilities.limits[LIMIT_TEXTURE_SIZE] = gl.getMax2DTextureSize();
|
||||
|
||||
@@ -666,8 +666,6 @@ GLenum OpenGL::getGLBufferType(BufferUsage usage)
|
||||
case BUFFERUSAGE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
|
||||
case BUFFERUSAGE_TEXEL: return GL_TEXTURE_BUFFER;
|
||||
case BUFFERUSAGE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
|
||||
case BUFFERUSAGE_COPY_SOURCE: return GL_COPY_READ_BUFFER;
|
||||
case BUFFERUSAGE_COPY_DEST: return GL_COPY_WRITE_BUFFER;
|
||||
case BUFFERUSAGE_MAX_ENUM: return GL_ZERO;
|
||||
}
|
||||
|
||||
@@ -844,6 +842,8 @@ GLenum OpenGL::getGLBufferDataUsage(BufferDataUsage usage)
|
||||
case BUFFERDATAUSAGE_STREAM: return GL_STREAM_DRAW;
|
||||
case BUFFERDATAUSAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
|
||||
case BUFFERDATAUSAGE_STATIC: return GL_STATIC_DRAW;
|
||||
case BUFFERDATAUSAGE_STAGING:
|
||||
return (GLAD_VERSION_1_1 || GLAD_ES_VERSION_3_0) ? GL_STREAM_READ : GL_STREAM_DRAW;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
@@ -1483,9 +1483,6 @@ bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
|
||||
return GLAD_VERSION_3_1;
|
||||
case BUFFERUSAGE_SHADER_STORAGE:
|
||||
return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
|
||||
case BUFFERUSAGE_COPY_SOURCE:
|
||||
case BUFFERUSAGE_COPY_DEST:
|
||||
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
|
||||
case BUFFERUSAGE_MAX_ENUM:
|
||||
return false;
|
||||
}
|
||||
@@ -1530,6 +1527,29 @@ bool OpenGL::isMultiFormatMRTSupported() const
|
||||
return getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
|
||||
}
|
||||
|
||||
bool OpenGL::isCopyBufferSupported() const
|
||||
{
|
||||
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
|
||||
}
|
||||
|
||||
bool OpenGL::isCopyBufferToTextureSupported() const
|
||||
{
|
||||
// Requires pixel unpack buffer binding support.
|
||||
return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0;
|
||||
}
|
||||
|
||||
bool OpenGL::isCopyTextureToBufferSupported() const
|
||||
{
|
||||
// Requires glGetTextureSubImage support.
|
||||
return GLAD_VERSION_4_5 || GLAD_ARB_get_texture_sub_image;
|
||||
}
|
||||
|
||||
bool OpenGL::isCopyRenderTargetToBufferSupported() const
|
||||
{
|
||||
// Requires pixel pack buffer binding support.
|
||||
return GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0;
|
||||
}
|
||||
|
||||
int OpenGL::getMax2DTextureSize() const
|
||||
{
|
||||
return std::max(max2DTextureSize, 1);
|
||||
|
||||
@@ -371,6 +371,10 @@ public:
|
||||
bool isSamplerLODBiasSupported() const;
|
||||
bool isBaseVertexSupported() const;
|
||||
bool isMultiFormatMRTSupported() const;
|
||||
bool isCopyBufferSupported() const;
|
||||
bool isCopyBufferToTextureSupported() const;
|
||||
bool isCopyTextureToBufferSupported() const;
|
||||
bool isCopyRenderTargetToBufferSupported() const;
|
||||
|
||||
/**
|
||||
* Returns the maximum supported width or height of a texture.
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "Graphics.h"
|
||||
#include "Buffer.h"
|
||||
#include "common/int.h"
|
||||
|
||||
// STD
|
||||
@@ -466,13 +467,16 @@ void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t s
|
||||
|
||||
if (isPixelFormatCompressed(pixelformat))
|
||||
{
|
||||
if (r.x != 0 || r.y != 0)
|
||||
throw love::Exception("x and y parameters must be 0 for compressed textures.");
|
||||
|
||||
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
|
||||
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
|
||||
{
|
||||
// Possible issues on some very old drivers if TexSubImage is used.
|
||||
if (r.x != 0 || r.y != 0 || r.w != getPixelWidth(level) || r.h != getPixelHeight(level))
|
||||
glCompressedTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.internalformat, size, data);
|
||||
else
|
||||
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
|
||||
}
|
||||
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
|
||||
glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
|
||||
glCompressedTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.internalformat, size, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -521,6 +525,75 @@ void Texture::readbackImageData(love::image::ImageData *data, int slice, int mip
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
}
|
||||
|
||||
void Texture::copyFromBuffer(love::graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect)
|
||||
{
|
||||
// Higher level code does validation.
|
||||
|
||||
GLuint glbuffer = (GLuint) source->getHandle();
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, glbuffer);
|
||||
|
||||
if (!isCompressed()) // Not supported in GL with compressed textures...
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, sourcewidth);
|
||||
|
||||
// glTexSubImage and friends copy from the active pixel_unpack_buffer by
|
||||
// treating the pointer as a byte offset.
|
||||
const uint8 *byteoffset = (const uint8 *)(ptrdiff_t)sourceoffset;
|
||||
uploadByteData(format, byteoffset, size, mipmap, slice, rect);
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
void Texture::copyToBuffer(love::graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size)
|
||||
{
|
||||
// Higher level code does validation.
|
||||
|
||||
GLuint glbuffer = (GLuint) dest->getHandle();
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, glbuffer);
|
||||
|
||||
if (!isCompressed()) // Not supported in GL with compressed textures...
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, destwidth);
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
bool isSRGB = false;
|
||||
OpenGL::TextureFormat fmt = gl.convertPixelFormat(format, false, isSRGB);
|
||||
|
||||
// glTexSubImage and friends copy from the active pixel_unpack_buffer by
|
||||
// treating the pointer as a byte offset.
|
||||
uint8 *byteoffset = (uint8 *)(ptrdiff_t)destoffset;
|
||||
|
||||
if (gl.isCopyTextureToBufferSupported())
|
||||
{
|
||||
if (isCompressed())
|
||||
glGetCompressedTextureSubImage(texture, mipmap, rect.x, rect.y, slice, rect.w, rect.h, 1, size, byteoffset);
|
||||
else
|
||||
glGetTextureSubImage(texture, mipmap, rect.x, rect.y, slice, rect.w, rect.h, 1, fmt.externalformat, fmt.type, size, byteoffset);
|
||||
}
|
||||
else if (fbo)
|
||||
{
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getFBO());
|
||||
|
||||
if (slice > 0 || mipmap > 0)
|
||||
{
|
||||
int layer = texType == TEXTURE_CUBE ? 0 : slice;
|
||||
int face = texType == TEXTURE_CUBE ? slice : 0;
|
||||
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, mipmap, layer, face);
|
||||
}
|
||||
|
||||
glReadPixels(rect.x, rect.y, rect.w, rect.h, fmt.externalformat, fmt.type, byteoffset);
|
||||
|
||||
if (slice > 0 || mipmap > 0)
|
||||
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, 0, 0);
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
}
|
||||
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
void Texture::setSamplerState(const SamplerState &s)
|
||||
{
|
||||
if (s.depthSampleMode.hasValue && !gl.isDepthCompareSampleSupported())
|
||||
|
||||
@@ -46,6 +46,9 @@ public:
|
||||
bool loadVolatile() override;
|
||||
void unloadVolatile() override;
|
||||
|
||||
void copyFromBuffer(love::graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect) override;
|
||||
void copyToBuffer(love::graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size) override;
|
||||
|
||||
void setSamplerState(const SamplerState &s) override;
|
||||
|
||||
ptrdiff_t getHandle() const override;
|
||||
|
||||
Reference in New Issue
Block a user