Added support for several specific Canvas formats. Also added love.graphics.hasCanvasFormat.

The list includes RGBA with 4-bit components, RGBA with 10-bit R, G, and B components and a 2-bit alpha component, RGB with 9-bit RGB components and a 5-bit exponent component (for HDR rendering), and several more.

--HG--
branch : Canvas-formats
This commit is contained in:
Alex Szpakowski
2014-05-13 20:54:58 -03:00
parent 6a491ed0f0
commit 408a593113
11 changed files with 249 additions and 110 deletions
+19 -5
View File
@@ -25,6 +25,7 @@
#include "common/config.h"
#include "common/Matrix.h"
#include "common/Vector.h"
#include "common/StringMap.h"
#include "common/math.h"
#include "image/ImageData.h"
#include "image/CompressedData.h"
@@ -50,20 +51,27 @@ class Image : public Texture
{
public:
enum Format
{
FORMAT_NORMAL,
FORMAT_SRGB,
FORMAT_MAX_ENUM
};
/**
* Creates a new Image. Not that anything is ready to use
* before load is called.
*
* @param data The data from which to load the image.
**/
Image(love::image::ImageData *data, Texture::Format format = Texture::FORMAT_NORMAL);
Image(love::image::ImageData *data, Format format = FORMAT_NORMAL);
/**
* Creates a new Image with compressed image data.
*
* @param cdata The compressed data from which to load the image.
**/
Image(love::image::CompressedData *cdata, Texture::Format format = Texture::FORMAT_NORMAL);
Image(love::image::CompressedData *cdata, Format format = FORMAT_NORMAL);
/**
* Destructor. Deletes the hardware texture and other resources.
@@ -120,7 +128,7 @@ public:
**/
bool refresh();
Texture::Format getFormat() const;
Format getFormat() const;
static void setDefaultMipmapSharpness(float sharpness);
static float getDefaultMipmapSharpness();
@@ -137,6 +145,9 @@ public:
static bool hasSRGBSupport();
static bool getConstant(const char *in, Format &out);
static bool getConstant(Format in, const char *&out);
private:
void uploadDefaultTexture();
@@ -166,8 +177,8 @@ private:
// Whether this Image is using a compressed texture.
bool compressed;
// The format to interpret the texture's data as.
Texture::Format format;
// The format to interpret the image's data as.
Format format;
// True if the image wasn't able to be properly created and it had to fall
// back to a default texture.
@@ -189,6 +200,9 @@ private:
GLenum getCompressedFormat(image::CompressedData::Format cformat) const;
static StringMap<Format, FORMAT_MAX_ENUM>::Entry formatEntries[];
static StringMap<Format, FORMAT_MAX_ENUM> formats;
}; // Image
} // opengl