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Fixed rendering to multiple canvases, removed some redundant OpenGL calls when switching between canvases
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@@ -69,7 +69,7 @@ public:
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**/
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void startGrab(const std::vector<Canvas *> &canvases);
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void startGrab();
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void stopGrab();
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void stopGrab(bool switchingToOtherCanvas = false);
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void clear(Color c);
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