Fixed rendering to multiple canvases, removed some redundant OpenGL calls when switching between canvases

This commit is contained in:
Alex Szpakowski
2014-01-30 21:09:13 -04:00
parent 2a4d47e614
commit 40242689b1
4 changed files with 25 additions and 20 deletions
+1 -1
View File
@@ -69,7 +69,7 @@ public:
**/
void startGrab(const std::vector<Canvas *> &canvases);
void startGrab();
void stopGrab();
void stopGrab(bool switchingToOtherCanvas = false);
void clear(Color c);