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Cleaned up some shader code.
--HG-- branch : minor
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@@ -250,9 +250,6 @@ private:
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Canvas *lastCanvas;
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OpenGL::Viewport lastViewport;
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// Max GPU texture units available for sent images
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static GLint maxTexUnits;
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// Counts total number of textures bound to each texture unit in all shaders
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static std::vector<int> textureCounters;
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