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https://github.com/love2d/love.git
synced 2026-08-17 11:00:31 +02:00
Reverted module selection feature. This is not really desired.
Users (or lovers) do not get to choose which implementation of a module they would like to use. The abstraction is for dealing with portability issues, not for giving people the ability to choose an alternative (inferior) backend. The best choice for any platform/situation should at all times be the *default* for that platform/situation. If this is not the case; it's a bug (that is easily fixed). Any module should provide the functionality promised in the docs. The lover (or user) should not care how, and if [s]he does, [s]he does still not get to choose. Also, a related note: duplication of wrapper code is something I especially wanted to avoid when I first (or should I say ... "eventually") formed the current architecture. --HG-- branch : minor
This commit is contained in:
@@ -1,116 +0,0 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Audio.h"
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#include "Audio.h"
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#include "audio/null/Audio.h"
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#include <scripts/audio.lua.h>
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#include <common/runtime.h>
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namespace love
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{
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namespace audio
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{
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extern Audio * instance;
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namespace openal
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{
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// List of functions to wrap.
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static const luaL_Reg functions[] = {
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{ "getNumSources", w_getNumSources },
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{ "newSource1", w_newSource1 },
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{ "play", w_play },
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{ "stop", w_stop },
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{ "pause", w_pause },
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{ "resume", w_resume },
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{ "rewind", w_rewind },
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{ "setVolume", w_setVolume },
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{ "getVolume", w_getVolume },
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{ "setPosition", w_setPosition },
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{ "getPosition", w_getPosition },
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{ "setOrientation", w_setOrientation },
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{ "getOrientation", w_getOrientation },
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{ "setVelocity", w_setVelocity },
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{ "getVelocity", w_getVelocity },
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/*{ "record", w_record },
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{ "getRecordedData", w_getRecordedData },
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{ "stopRecording", w_stopRecording },*/
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{ 0, 0 }
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};
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static const lua_CFunction types[] = {
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luaopen_source,
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0
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};
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int luaopen_love_audio_openal(lua_State * L)
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{
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if(instance == 0)
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{
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// Try OpenAL first.
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try
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{
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instance = new love::audio::openal::Audio();
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}
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catch(love::Exception & e)
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{
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std::cout << e.what() << std::endl;
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}
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}
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else
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instance->retain();
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if(instance == 0)
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{
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// Fall back to nullaudio.
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try
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{
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instance = new love::audio::null::Audio();
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}
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catch(love::Exception & e)
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{
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std::cout << e.what() << std::endl;
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}
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}
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if(instance == 0)
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return luaL_error(L, "Could not open any audio module.");
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WrappedModule w;
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w.module = instance;
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w.name = "audio";
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w.flags = MODULE_T;
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w.functions = functions;
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w.types = types;
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luax_register_module(L, w);
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if (luaL_loadbuffer(L, (const char *)audio_lua, sizeof(audio_lua), "audio.lua") == 0)
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lua_call(L, 0, 0);
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return 0;
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}
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} // openal
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} // audio
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} // love
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@@ -1,39 +0,0 @@
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/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_OPENAL_WRAP_AUDIO_H
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#define LOVE_AUDIO_OPENAL_WRAP_AUDIO_H
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// LOVE
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#include "audio/wrap_Audio.h"
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namespace love
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{
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namespace audio
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{
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namespace openal
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{
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extern "C" LOVE_EXPORT int luaopen_love_audio_openal(lua_State * L);
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} // openal
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} // audio
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} // love
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#endif // LOVE_AUDIO_OPENAL_WRAP_AUDIO_H
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