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Added SpriteBatch:setBufferSize (issue #655)
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@@ -44,6 +44,7 @@ int w_SpriteBatch_getImage(lua_State *L);
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int w_SpriteBatch_setColor(lua_State *L);
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int w_SpriteBatch_getColor(lua_State *L);
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int w_SpriteBatch_getCount(lua_State *L);
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int w_SpriteBatch_setBufferSize(lua_State *L);
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int w_SpriteBatch_getBufferSize(lua_State *L);
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extern "C" int luaopen_spritebatch(lua_State *L);
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