Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356.

This commit is contained in:
Alex Szpakowski
2017-12-24 15:54:03 -04:00
parent 0b7cb4a353
commit 3fb621af95
8 changed files with 97 additions and 231 deletions
+10 -91
View File
@@ -35,6 +35,7 @@ namespace graphics
{
class Graphics;
class Texture;
/**
* A block of GPU-owned memory. Currently meant for internal use.
@@ -52,25 +53,13 @@ public:
Buffer(size_t size, BufferType type, vertex::Usage usage, uint32 mapflags);
virtual ~Buffer();
size_t getSize() const
{
return size;
}
size_t getSize() const { return size; }
BufferType getType() const
{
return type;
}
BufferType getType() const { return type; }
vertex::Usage getUsage() const
{
return usage;
}
vertex::Usage getUsage() const { return usage; }
bool isMapped() const
{
return is_mapped;
}
bool isMapped() const { return is_mapped; }
/**
* Map the Buffer to client memory.
@@ -106,10 +95,7 @@ public:
**/
virtual void copyTo(size_t offset, size_t size, Buffer *other, size_t otheroffset) = 0;
uint32 getMapFlags() const
{
return map_flags;
}
uint32 getMapFlags() const { return map_flags; }
class Mapper
{
@@ -119,7 +105,7 @@ public:
* Memory-maps a Buffer.
*/
Mapper(Buffer &buffer)
: buf(buffer)
: buf(buffer)
{
elems = buf.map();
}
@@ -189,12 +175,13 @@ protected:
class QuadIndices
{
public:
/**
* Adds an entry to the list of sizes and resizes the Buffer
* if needed. A size of 1 allocates a group of 6 indices for 4 vertices
* creating 1 face.
*/
QuadIndices(Graphics *gfx, size_t size);
QuadIndices(Graphics *gfx);
QuadIndices(const QuadIndices &other);
QuadIndices &operator = (const QuadIndices &other);
@@ -205,81 +192,13 @@ public:
*/
~QuadIndices();
/**
* Returns the number of index groups.
* This can be used for getIndexCount to get the full count of indices.
*/
size_t getSize() const;
/**
* Returns the number of indices that the passed element count will have.
* Use QuadIndices::getSize to get the full index count for that
* QuadIndices instance.
*/
size_t getIndexCount(size_t elements) const;
/**
* Returns the integer type of the element array.
* If an optional nonzero size argument is passed, the function returns
* the integer type of the element array of that size.
*/
IndexDataType getType(size_t s) const;
inline IndexDataType getType() const
{
return getType(maxSize);
}
/**
* Returns the size in bytes of an element in the element array.
* Can be used with getPointer to calculate an offset into the array based
* on a number of elements.
**/
size_t getElementSize() const;
/**
* Returns the pointer to the Buffer.
* The pointer will change if a new size request or removal causes a Buffer
* resize. It is recommended to retrieve the pointer value directly before
* the drawing call.
*/
void draw(Graphics *gfx, int quadstart, int quadcount, const vertex::Attributes &attributes, vertex::Buffers buffers, Texture *texture);
Buffer *getBuffer() const;
/**
* Returns a direct pointer to the index data.
*
* At least one graphics driver (the one for Kepler nvidia GPUs in OS X)
* fails to render geometry if the vertex data was a direct CPU pointer but
* the index data came from an Index Buffer.
* So the direct pointer to the index buffer should be used instead of the
* index buffer when rendering using client-side vertex arrays.
**/
const void *getIndices(size_t offset) const;
private:
/**
* Adds all indices to the array with the type T.
* There are no checks for the correct types or overflows. The calling
* function should check for that.
*/
template <typename T> void fill();
// The size of the array requested by this instance.
size_t size;
// The size in bytes of an element in the element array.
static size_t elementSize;
// The current GLBuffer size. 0 means no Buffer.
static size_t maxSize;
static size_t objectCount;
// The Buffer for the element array. Can be null.
static Buffer *indexBuffer;
// The array of indices that will also be stored in the index buffer.
static char *indices;
}; // QuadIndices