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Always use a 16 bit index array for quad indices, with multiple draws when necessary. See issue #1356.
This commit is contained in:
@@ -42,82 +42,35 @@ Buffer::~Buffer()
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// QuadIndices
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size_t QuadIndices::maxSize = 0;
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size_t QuadIndices::elementSize = 0;
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static const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
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static const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
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size_t QuadIndices::objectCount = 0;
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Buffer *QuadIndices::indexBuffer = nullptr;
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char *QuadIndices::indices = nullptr;
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QuadIndices::QuadIndices(Graphics *gfx, size_t size)
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: size(size)
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QuadIndices::QuadIndices(Graphics *gfx)
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{
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// The upper limit is the maximum of uint32 divided by six (the number
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// of indices per size) and divided by the size of uint32. This guarantees
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// no overflows when calculating the array size in bytes.
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if (size == 0 || size > ((uint32) -1) / 6 / sizeof(uint32))
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throw love::Exception("Invalid number of quads.");
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// Create a new / larger buffer if needed.
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if (indexBuffer == nullptr || size > maxSize)
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if (indexBuffer == nullptr)
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{
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Buffer *newbuffer = nullptr;
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char *newindices = nullptr;
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size_t buffersize = sizeof(uint16) * MAX_QUADS_PER_DRAW * 6;
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// Depending on the size, a switch to int and more memory is needed.
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IndexDataType targettype = getType(size);
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size_t elemsize = vertex::getIndexDataSize(targettype);
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indexBuffer = gfx->newBuffer(buffersize, nullptr, BUFFER_INDEX, vertex::USAGE_STATIC, 0);
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size_t buffersize = elemsize * 6 * size;
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try
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{
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newbuffer = gfx->newBuffer(buffersize, nullptr, BUFFER_INDEX, vertex::USAGE_STATIC, 0);
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newindices = new char[buffersize];
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}
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catch (std::bad_alloc &)
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{
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delete newbuffer;
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delete[] newindices;
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throw love::Exception("Out of memory.");
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}
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// Allocation of the new Buffer succeeded.
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// The old Buffer can now be deleted.
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delete indexBuffer;
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indexBuffer = newbuffer;
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delete[] indices;
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indices = newindices;
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maxSize = size;
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elementSize = elemsize;
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switch (targettype)
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{
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case INDEX_UINT16:
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fill<uint16>();
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break;
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case INDEX_UINT32:
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fill<uint32>();
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break;
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case INDEX_MAX_ENUM:
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break;
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}
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Buffer::Mapper map(*indexBuffer);
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vertex::fillIndices(vertex::TriangleIndexMode::QUADS, 0, MAX_VERTICES_PER_DRAW, (uint16 *) map.get());
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}
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objectCount++;
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}
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QuadIndices::QuadIndices(const QuadIndices &other)
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: size(other.size)
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QuadIndices::QuadIndices(const QuadIndices &)
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{
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objectCount++;
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}
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QuadIndices &QuadIndices::operator = (const QuadIndices &other)
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QuadIndices &QuadIndices::operator = (const QuadIndices &)
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{
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size = other.size;
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return *this;
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}
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@@ -130,30 +83,54 @@ QuadIndices::~QuadIndices()
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{
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delete indexBuffer;
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indexBuffer = nullptr;
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delete[] indices;
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indices = nullptr;
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}
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}
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size_t QuadIndices::getSize() const
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static inline void advanceVertexOffsets(const vertex::Attributes &attributes, vertex::Buffers &buffers, int vertexcount)
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{
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return size;
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// TODO: Figure out a better way to avoid touching the same buffer multiple
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// times, if multiple attributes share the buffer.
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uint32 touchedbuffers = 0;
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for (unsigned int i = 0; i < vertex::Attributes::MAX; i++)
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{
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if (!attributes.isEnabled(i))
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continue;
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auto &attrib = attributes.attribs[i];
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uint32 bufferbit = 1u << attrib.bufferindex;
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if ((touchedbuffers & bufferbit) == 0)
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{
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touchedbuffers |= bufferbit;
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buffers.info[attrib.bufferindex].offset += attrib.stride * vertexcount;
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}
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}
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}
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size_t QuadIndices::getIndexCount(size_t elements) const
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void QuadIndices::draw(Graphics *gfx, int quadstart, int quadcount, const vertex::Attributes &attributes, vertex::Buffers buffers, Texture *texture)
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{
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return elements * 6;
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}
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Graphics::DrawIndexedCommand cmd(&attributes, &buffers, indexBuffer);
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cmd.primitiveType = PRIMITIVE_TRIANGLES;
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cmd.indexBufferOffset = 0;
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cmd.indexType = INDEX_UINT16;
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cmd.texture = texture;
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IndexDataType QuadIndices::getType(size_t s) const
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{
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return vertex::getIndexDataTypeFromMax(getIndexCount(s));
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}
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// TODO: We can use glDrawElementsBaseVertex when supported, instead of
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// advancing the vertex offset.
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if (quadstart > 0)
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advanceVertexOffsets(attributes, buffers, quadstart * 4);
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size_t QuadIndices::getElementSize() const
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{
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return elementSize;
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for (int quadindex = 0; quadindex < quadcount; quadindex += MAX_QUADS_PER_DRAW)
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{
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int quaddrawcount = std::min(MAX_QUADS_PER_DRAW, quadcount - quadindex);
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if (quadindex > 0)
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advanceVertexOffsets(attributes, buffers, quaddrawcount * 4);
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cmd.indexCount = quaddrawcount * 6;
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gfx->draw(cmd);
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}
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}
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Buffer *QuadIndices::getBuffer() const
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@@ -161,17 +138,5 @@ Buffer *QuadIndices::getBuffer() const
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return indexBuffer;
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}
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const void *QuadIndices::getIndices(size_t offset) const
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{
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return indices + offset;
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}
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template <typename T>
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void QuadIndices::fill()
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{
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vertex::fillIndices(vertex::TriangleIndexMode::QUADS, 0, maxSize * 4, (T *) indices);
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indexBuffer->fill(0, indexBuffer->getSize(), indices);
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}
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} // graphics
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} // love
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