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Joystick:getID now returns the Joystick's instance id as a second argument, if the Joystick is connected.
The Joystick gets a new unique instance id every time it's connected.
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@@ -53,8 +53,17 @@ int w_Joystick_getName(lua_State *L)
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int w_Joystick_getID(lua_State *L)
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int w_Joystick_getID(lua_State *L)
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{
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{
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Joystick *j = luax_checkjoystick(L, 1);
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Joystick *j = luax_checkjoystick(L, 1);
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lua_pushinteger(L, j->getID() + 1); // IDs are 1-based in Lua.
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return 1;
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// IDs are 1-based in Lua.
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lua_pushinteger(L, j->getID() + 1);
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int instanceid = j->getInstanceID();
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if (instanceid >= 0)
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lua_pushinteger(L, instanceid + 1);
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else
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lua_pushnil(L);
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return 2;
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}
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}
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int w_Joystick_getProductGUID(lua_State *L)
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int w_Joystick_getProductGUID(lua_State *L)
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