Joystick:getID now returns the Joystick's instance id as a second argument, if the Joystick is connected.

The Joystick gets a new unique instance id every time it's connected.
This commit is contained in:
Alex Szpakowski
2013-08-28 05:23:02 -03:00
parent 4fcf47a427
commit 3f6b280d54
+11 -2
View File
@@ -53,8 +53,17 @@ int w_Joystick_getName(lua_State *L)
int w_Joystick_getID(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
lua_pushinteger(L, j->getID() + 1); // IDs are 1-based in Lua.
return 1;
// IDs are 1-based in Lua.
lua_pushinteger(L, j->getID() + 1);
int instanceid = j->getInstanceID();
if (instanceid >= 0)
lua_pushinteger(L, instanceid + 1);
else
lua_pushnil(L);
return 2;
}
int w_Joystick_getProductGUID(lua_State *L)