Move default texel and shader storage buffers to high level code.

This commit is contained in:
Sasha Szpakowski
2024-01-08 22:13:47 -04:00
parent 6feedc8222
commit 3e8345280f
6 changed files with 81 additions and 79 deletions
-3
View File
@@ -173,9 +173,6 @@ private:
char *bufferMapMemory;
size_t bufferMapMemorySize;
// Only needed for buffer types that can be bound to shaders.
StrongRef<love::graphics::Buffer> defaultBuffers[BUFFERUSAGE_MAX_ENUM];
// [non-readable, readable]
uint32 pixelFormatUsage[PIXELFORMAT_MAX_ENUM][2];