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Move default texel and shader storage buffers to high level code.
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@@ -173,9 +173,6 @@ private:
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char *bufferMapMemory;
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size_t bufferMapMemorySize;
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// Only needed for buffer types that can be bound to shaders.
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StrongRef<love::graphics::Buffer> defaultBuffers[BUFFERUSAGE_MAX_ENUM];
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// [non-readable, readable]
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uint32 pixelFormatUsage[PIXELFORMAT_MAX_ENUM][2];
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