mirror of
https://github.com/love2d/love.git
synced 2026-08-21 13:09:56 +02:00
Added mutexes to the GC and made tip buildable again on linux
This commit is contained in:
@@ -20,3 +20,4 @@
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./modules/native/tcc/libtcc/coff.h
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./modules/native/tcc/libtcc/stab.h
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./libraries/luasocket/libluasocket/wsocket.*
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./modules/sound/lullaby/FLACDecoder.*
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@@ -29,19 +29,26 @@
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// STD
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#include <iostream>
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// SDL
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#include <SDL_mutex.h>
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namespace love
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{
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static SDL_mutex *gcmutex = 0;
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/**
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* Called when an object is collected. The object is released
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* once in this function, possibly deleting it.
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**/
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static int w__gc(lua_State * L)
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{
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if (!gcmutex)
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gcmutex = SDL_CreateMutex();
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Proxy * p = (Proxy *)lua_touserdata(L, 1);
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Object * t = (Object *)p->data;
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SDL_mutexP(gcmutex);
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if(p->own)
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t->release();
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SDL_mutexV(gcmutex);
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return 0;
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}
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@@ -414,5 +421,4 @@ namespace love
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types.find(luaL_checkstring(L, idx), t);
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return t;
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}
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} // love
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+32
-32
@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -49,20 +49,20 @@ namespace love
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/**
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* This structure wraps all Lua-exposed objects. It exists in the
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* Lua state as a full userdata (so we can catch __gc "events"),
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* though the Object it refers to is light userdata in the sense
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* that it is not allocated by the Lua VM.
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* Lua state as a full userdata (so we can catch __gc "events"),
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* though the Object it refers to is light userdata in the sense
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* that it is not allocated by the Lua VM.
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**/
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struct Proxy
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{
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// Holds type information (see types.h).
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bits flags;
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bits flags;
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// The light userdata.
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void * data;
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// True if Lua should delete on GC.
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bool own;
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bool own;
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};
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/**
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@@ -90,7 +90,7 @@ namespace love
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/**
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* Returns a reference to the top stack element (-1) if the value
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* is of the specified type. If the value is incorrect, zero is returned.
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*
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*
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* In any case, the top stack element is popped, regardless of its type.
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**/
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Reference * luax_refif(lua_State * L, int type);
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@@ -111,7 +111,7 @@ namespace love
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bool luax_toboolean(lua_State * L, int idx);
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/**
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* Pushes a bool onto the stack. It's the same as lua_pushboolean,
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* Pushes a bool onto the stack. It's the same as lua_pushboolean,
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* but with bool instead of int.
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* @param L The Lua state.
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* @paarm b The bool to push.
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@@ -138,7 +138,7 @@ namespace love
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/**
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* Require at least 'min', but more than 'max' items on the stack.
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* @param L The Lua state.
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* @param min The minimum number of items on the stack.
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* @param min The minimum number of items on the stack.
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* @param max The maximum number of items on the stack.
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* @return Zero if conditions are met, otherwise a Lua error (longjmp).
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**/
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@@ -156,7 +156,7 @@ namespace love
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* @param L The Lua state.
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**/
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int luax_register_module(lua_State * L, const WrappedModule & m);
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/**
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* Inserts a module with 'name' into the package.preloaded table.
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* @param f The function to be called when the module is opened.
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@@ -165,7 +165,7 @@ namespace love
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int luax_preload(lua_State * L, lua_CFunction f, const char * name);
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/**
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* Register a new type.
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* Register a new type.
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* @param tname The name of the type. This must not conflict with other type names,
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* even from other modules.
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* @param f The list of member functions for the type.
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@@ -174,7 +174,7 @@ namespace love
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/**
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* Register a new searcher function for package.loaders. This can for instance enable
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* loading of files through love.filesystem using standard require.
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* loading of files through love.filesystem using standard require.
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* @param L The Lua state.
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* @param f The searcher function.
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**/
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@@ -184,9 +184,9 @@ namespace love
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* Creates a new Lua-accessible object of the given type, and put it on the stack.
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* @param L The Lua state.
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* @param name The name of the type. This must match the used earlier with luax_register_type.
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* @param flags The type information.
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* @param flags The type information.
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* @param data The pointer to the actual object.
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* @own Set this to true (default) if the object should be released upon garbage collection.
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* @own Set this to true (default) if the object should be released upon garbage collection.
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**/
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void luax_newtype(lua_State * L, const char * name, bits flags, void * data, bool own = true);
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@@ -198,7 +198,7 @@ namespace love
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* @return True if the value is Proxy of the specified type, false otherwise.
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**/
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bool luax_istype(lua_State * L, int idx, love::bits type);
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/**
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* Gets the function love.module.function and puts it on top of the stack (alone). If the
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* love table, the module, or the function does not exist, an error is returned.
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@@ -208,11 +208,11 @@ namespace love
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/**
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* Converts an object into another object by the specified function love.module.function.
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* The conversion function must accept a single object of the relevant type as a parameter,
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* and return one value. If the function does not exist (see luax_getfunction), an error is returned.
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*
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* The conversion function must accept a single object of the relevant type as a parameter,
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* and returnone value. If the function does not exist (see luax_getfunction), an error is returned.
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*
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* Note that the initial object at idx is replaced by the new object.
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*
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*
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* @param L The Lua state.
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* @param idx The index on the stack.
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* @param module The module in the love table.
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@@ -237,31 +237,31 @@ namespace love
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/**
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* 'Insist' that a table 'k' exists in the table at idx. Insistence involves that the
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* table (k) is created if it does not exist in the table at idx. The table at idx must
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* table (k) is created if it does not exist in the table at idx. The table at idx must
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* pre-exist, however. Also note that if the a non-table value exists at the specified
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* location, it will be overwritten with a new table. The insisted table, and only the
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* insisted table, will be placed on top of the stack.
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* insisted table, will be placed on top of the stack.
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*
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* @param idx The index on the stack containing a table.
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* @param k The name of the table we are insisting exist.
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* @param k The name of the table we are insisting exist.
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**/
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int luax_insist(lua_State * L, int idx, const char * k);
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/**
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* Insist that a global table 'k' exists. See luax_insist.
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* @param k The name of the table we are insisting exist.
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* Insist that a global table 'k' exists. See luax_insist.
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* @param k The name of the table we are insisting exist.
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**/
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int luax_insistglobal(lua_State * L, const char * k);
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/**
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* Insists that a table 'k' exists inside the 'love' table. See luax_insist.
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* @param k The name of the table we are insisting exist.
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* @param k The name of the table we are insisting exist.
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**/
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int luax_insistlove(lua_State * L, const char * k);
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/**
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* Gets (creates if needed) the specified Registry, and puts it on top
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* of the stack.
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* of the stack.
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* @param L The Lua state.
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* @param r The Registry to get.
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**/
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@@ -285,7 +285,7 @@ namespace love
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}
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/**
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* Like luax_totype, but causes an error if the value at idx is not Proxy,
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* Like luax_totype, but causes an error if the value at idx is not Proxy,
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* or is not the specified type.
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* @param L The Lua state.
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* @param idx The index on the stack.
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@@ -303,7 +303,7 @@ namespace love
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if((u->flags & type) != type)
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luaL_error(L, "Incorrect parameter type: expected %s", name);
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return (T *)u->data;
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return (T *)u->data;
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}
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template <typename T>
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@@ -311,7 +311,7 @@ namespace love
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{
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luax_getregistry(L, REGISTRY_MODULES);
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lua_getfield(L, -1, k);
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if(!lua_isuserdata(L, -1))
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luaL_error(L, "Tried to get nonexisting module %s.", k);
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -22,17 +22,18 @@
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#include "ImageRasterizer.h"
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#include <common/Exception.h>
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#include <string.h>
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namespace love
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{
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namespace font
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{
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inline bool equal(const love::image::pixel& a, const love::image::pixel& b)
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{
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return (a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a);
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}
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ImageRasterizer::ImageRasterizer(love::image::ImageData * data, unsigned short * glyphs, int length)
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: imageData(data), glyphs(glyphs), length(length)
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{
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@@ -80,53 +81,53 @@ namespace font
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}
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return g;
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}
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void ImageRasterizer::load()
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{
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love::image::pixel * pixels = (love::image::pixel *)(imageData->getData());
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unsigned imgw = (unsigned)imageData->getWidth();
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unsigned imgh = (unsigned)imageData->getHeight();
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unsigned imgs = imgw*imgh;
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// Set the only metric that matters
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metrics.height = imgh;
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// Reading texture data begins
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love::image::pixel spacer = pixels[0];
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unsigned int start = 0;
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unsigned int end = 0;
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for(unsigned int i = 0; i < length; ++i)
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{
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if(i >= MAX_CHARS)
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break;
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start = end;
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// Finds out where the first character starts
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while(start < imgw && equal(pixels[start], spacer))
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++start;
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if(i > 0)
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spacing[glyphs[i - 1]] = (start > end) ? (start - end) : 0;
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end = start;
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// Find where glyph ends.
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while(end < imgw && !equal(pixels[end], spacer))
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++end;
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if(start >= end)
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break;
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unsigned c = glyphs[i];
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positions[c] = start;
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widths[c] = (end - start);
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}
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// Replace spacer color with an empty pixel
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for(unsigned int i = 0; i < imgs; ++i)
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{
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@@ -139,11 +140,11 @@ namespace font
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}
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}
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}
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int ImageRasterizer::getNumGlyphs() const
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{
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return length;
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}
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} // font
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} // love
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} // love
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