Added mutexes to the GC and made tip buildable again on linux

This commit is contained in:
bart@bartbes.ath.cx
2010-05-20 17:31:07 +02:00
parent d48c28adec
commit 3d726b0dd9
4 changed files with 64 additions and 56 deletions
+1
View File
@@ -20,3 +20,4 @@
./modules/native/tcc/libtcc/coff.h
./modules/native/tcc/libtcc/stab.h
./libraries/luasocket/libluasocket/wsocket.*
./modules/sound/lullaby/FLACDecoder.*
+8 -2
View File
@@ -29,19 +29,26 @@
// STD
#include <iostream>
// SDL
#include <SDL_mutex.h>
namespace love
{
static SDL_mutex *gcmutex = 0;
/**
* Called when an object is collected. The object is released
* once in this function, possibly deleting it.
**/
static int w__gc(lua_State * L)
{
if (!gcmutex)
gcmutex = SDL_CreateMutex();
Proxy * p = (Proxy *)lua_touserdata(L, 1);
Object * t = (Object *)p->data;
SDL_mutexP(gcmutex);
if(p->own)
t->release();
SDL_mutexV(gcmutex);
return 0;
}
@@ -414,5 +421,4 @@ namespace love
types.find(luaL_checkstring(L, idx), t);
return t;
}
} // love
+32 -32
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -49,20 +49,20 @@ namespace love
/**
* This structure wraps all Lua-exposed objects. It exists in the
* Lua state as a full userdata (so we can catch __gc "events"),
* though the Object it refers to is light userdata in the sense
* that it is not allocated by the Lua VM.
* Lua state as a full userdata (so we can catch __gc "events"),
* though the Object it refers to is light userdata in the sense
* that it is not allocated by the Lua VM.
**/
struct Proxy
{
// Holds type information (see types.h).
bits flags;
bits flags;
// The light userdata.
void * data;
// True if Lua should delete on GC.
bool own;
bool own;
};
/**
@@ -90,7 +90,7 @@ namespace love
/**
* Returns a reference to the top stack element (-1) if the value
* is of the specified type. If the value is incorrect, zero is returned.
*
*
* In any case, the top stack element is popped, regardless of its type.
**/
Reference * luax_refif(lua_State * L, int type);
@@ -111,7 +111,7 @@ namespace love
bool luax_toboolean(lua_State * L, int idx);
/**
* Pushes a bool onto the stack. It's the same as lua_pushboolean,
* Pushes a bool onto the stack. It's the same as lua_pushboolean,
* but with bool instead of int.
* @param L The Lua state.
* @paarm b The bool to push.
@@ -138,7 +138,7 @@ namespace love
/**
* Require at least 'min', but more than 'max' items on the stack.
* @param L The Lua state.
* @param min The minimum number of items on the stack.
* @param min The minimum number of items on the stack.
* @param max The maximum number of items on the stack.
* @return Zero if conditions are met, otherwise a Lua error (longjmp).
**/
@@ -156,7 +156,7 @@ namespace love
* @param L The Lua state.
**/
int luax_register_module(lua_State * L, const WrappedModule & m);
/**
* Inserts a module with 'name' into the package.preloaded table.
* @param f The function to be called when the module is opened.
@@ -165,7 +165,7 @@ namespace love
int luax_preload(lua_State * L, lua_CFunction f, const char * name);
/**
* Register a new type.
* Register a new type.
* @param tname The name of the type. This must not conflict with other type names,
* even from other modules.
* @param f The list of member functions for the type.
@@ -174,7 +174,7 @@ namespace love
/**
* Register a new searcher function for package.loaders. This can for instance enable
* loading of files through love.filesystem using standard require.
* loading of files through love.filesystem using standard require.
* @param L The Lua state.
* @param f The searcher function.
**/
@@ -184,9 +184,9 @@ namespace love
* Creates a new Lua-accessible object of the given type, and put it on the stack.
* @param L The Lua state.
* @param name The name of the type. This must match the used earlier with luax_register_type.
* @param flags The type information.
* @param flags The type information.
* @param data The pointer to the actual object.
* @own Set this to true (default) if the object should be released upon garbage collection.
* @own Set this to true (default) if the object should be released upon garbage collection.
**/
void luax_newtype(lua_State * L, const char * name, bits flags, void * data, bool own = true);
@@ -198,7 +198,7 @@ namespace love
* @return True if the value is Proxy of the specified type, false otherwise.
**/
bool luax_istype(lua_State * L, int idx, love::bits type);
/**
* Gets the function love.module.function and puts it on top of the stack (alone). If the
* love table, the module, or the function does not exist, an error is returned.
@@ -208,11 +208,11 @@ namespace love
/**
* Converts an object into another object by the specified function love.module.function.
* The conversion function must accept a single object of the relevant type as a parameter,
* and return one value. If the function does not exist (see luax_getfunction), an error is returned.
*
* The conversion function must accept a single object of the relevant type as a parameter,
* and returnone value. If the function does not exist (see luax_getfunction), an error is returned.
*
* Note that the initial object at idx is replaced by the new object.
*
*
* @param L The Lua state.
* @param idx The index on the stack.
* @param module The module in the love table.
@@ -237,31 +237,31 @@ namespace love
/**
* 'Insist' that a table 'k' exists in the table at idx. Insistence involves that the
* table (k) is created if it does not exist in the table at idx. The table at idx must
* table (k) is created if it does not exist in the table at idx. The table at idx must
* pre-exist, however. Also note that if the a non-table value exists at the specified
* location, it will be overwritten with a new table. The insisted table, and only the
* insisted table, will be placed on top of the stack.
* insisted table, will be placed on top of the stack.
*
* @param idx The index on the stack containing a table.
* @param k The name of the table we are insisting exist.
* @param k The name of the table we are insisting exist.
**/
int luax_insist(lua_State * L, int idx, const char * k);
/**
* Insist that a global table 'k' exists. See luax_insist.
* @param k The name of the table we are insisting exist.
* Insist that a global table 'k' exists. See luax_insist.
* @param k The name of the table we are insisting exist.
**/
int luax_insistglobal(lua_State * L, const char * k);
/**
* Insists that a table 'k' exists inside the 'love' table. See luax_insist.
* @param k The name of the table we are insisting exist.
* @param k The name of the table we are insisting exist.
**/
int luax_insistlove(lua_State * L, const char * k);
/**
* Gets (creates if needed) the specified Registry, and puts it on top
* of the stack.
* of the stack.
* @param L The Lua state.
* @param r The Registry to get.
**/
@@ -285,7 +285,7 @@ namespace love
}
/**
* Like luax_totype, but causes an error if the value at idx is not Proxy,
* Like luax_totype, but causes an error if the value at idx is not Proxy,
* or is not the specified type.
* @param L The Lua state.
* @param idx The index on the stack.
@@ -303,7 +303,7 @@ namespace love
if((u->flags & type) != type)
luaL_error(L, "Incorrect parameter type: expected %s", name);
return (T *)u->data;
return (T *)u->data;
}
template <typename T>
@@ -311,7 +311,7 @@ namespace love
{
luax_getregistry(L, REGISTRY_MODULES);
lua_getfield(L, -1, k);
if(!lua_isuserdata(L, -1))
luaL_error(L, "Tried to get nonexisting module %s.", k);
+23 -22
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2010 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -22,17 +22,18 @@
#include "ImageRasterizer.h"
#include <common/Exception.h>
#include <string.h>
namespace love
{
namespace font
{
inline bool equal(const love::image::pixel& a, const love::image::pixel& b)
{
return (a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a);
}
ImageRasterizer::ImageRasterizer(love::image::ImageData * data, unsigned short * glyphs, int length)
: imageData(data), glyphs(glyphs), length(length)
{
@@ -80,53 +81,53 @@ namespace font
}
return g;
}
void ImageRasterizer::load()
{
love::image::pixel * pixels = (love::image::pixel *)(imageData->getData());
unsigned imgw = (unsigned)imageData->getWidth();
unsigned imgh = (unsigned)imageData->getHeight();
unsigned imgs = imgw*imgh;
// Set the only metric that matters
metrics.height = imgh;
// Reading texture data begins
love::image::pixel spacer = pixels[0];
unsigned int start = 0;
unsigned int end = 0;
for(unsigned int i = 0; i < length; ++i)
{
if(i >= MAX_CHARS)
break;
start = end;
// Finds out where the first character starts
while(start < imgw && equal(pixels[start], spacer))
++start;
if(i > 0)
spacing[glyphs[i - 1]] = (start > end) ? (start - end) : 0;
end = start;
// Find where glyph ends.
while(end < imgw && !equal(pixels[end], spacer))
++end;
if(start >= end)
break;
unsigned c = glyphs[i];
positions[c] = start;
widths[c] = (end - start);
}
// Replace spacer color with an empty pixel
for(unsigned int i = 0; i < imgs; ++i)
{
@@ -139,11 +140,11 @@ namespace font
}
}
}
int ImageRasterizer::getNumGlyphs() const
{
return length;
}
} // font
} // love
} // love