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Added vrld's text-rotation-fixing patch (finally fixes #56)
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@@ -67,6 +67,7 @@ namespace opengl
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void Font::print(std::string text, float x, float y, float angle, float sx, float sy) const
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{
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float dx = 0.0f; // spacing counter for newline handling
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glPushMatrix();
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glTranslatef(ceil(x), ceil(y), 0.0f);
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@@ -74,12 +75,18 @@ namespace opengl
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glScalef(sx, sy, 1.0f);
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for (unsigned int i = 0; i < text.size(); i++) {
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unsigned char g = (unsigned char)text[i];
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if (g == '\n') { // wrap newline, but do not print it
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glTranslatef(-dx, round(getHeight()), 0);
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dx = 0.0f;
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continue;
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}
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if (!glyphs[g]) g = 32; // space
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glPushMatrix();
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glTranslatef(0, round(getHeight()), 0);
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glyphs[g]->draw(0, 0, 0, 1, 1, 0, 0);
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glPopMatrix();
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glTranslatef(spacing[g], 0, 0);
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dx += spacing[g];
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}
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glPopMatrix();
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}
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