mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
Fix a typo in the line smoothing code. I don't think it causes any visual change.
This commit is contained in:
@@ -241,7 +241,7 @@ void BevelJoinPolyline::renderEdge(std::vector<Vector2> &anchors, std::vector<Ve
|
||||
}
|
||||
|
||||
// cramers rule
|
||||
Vector2 nt= t.getNormal(hw / len_t);
|
||||
Vector2 nt = t.getNormal(hw / len_t);
|
||||
float lambda = Vector2::cross((nt - ns), t) / det;
|
||||
Vector2 d = ns + s * lambda;
|
||||
|
||||
@@ -286,7 +286,7 @@ void Polyline::render_overdraw(const std::vector<Vector2> &normals, float pixel_
|
||||
{
|
||||
size_t k = vertex_count - i - 1;
|
||||
overdraw[vertex_count + i] = vertices[k];
|
||||
overdraw[vertex_count + i+1] = vertices[k] + normals[k] * (pixel_size / normals[i].getLength());
|
||||
overdraw[vertex_count + i+1] = vertices[k] + normals[k] * (pixel_size / normals[k].getLength());
|
||||
}
|
||||
|
||||
// if not looping, the outer overdraw vertices need to be displaced
|
||||
|
||||
Reference in New Issue
Block a user