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Fixed epic bug in runtime.cpp causing non-Lua-owned objects to be released by Lua GC.
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@@ -173,6 +173,22 @@
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<File
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RelativePath="..\..\..\src\resources\resources.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\lovedll\"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\lovedll\"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\..\src\resources\resources.h"
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@@ -182,6 +198,22 @@
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<File
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RelativePath="..\..\..\src\love.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\lovedll\"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\lovedll\"
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/>
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</FileConfiguration>
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</File>
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</Files>
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<Globals>
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