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Remove Fixture:getNext, it was just for testing
--HG-- branch : box2d-update
This commit is contained in:
@@ -132,15 +132,6 @@ namespace box2d
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if (!s) s = new Shape(fixture->GetShape());
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if (!s) s = new Shape(fixture->GetShape());
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return s;
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return s;
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}
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}
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Fixture * Fixture::getNext() const
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{
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b2Fixture * f = fixture->GetNext();
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if (!f) return NULL;
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Fixture * fix = (Fixture *)Memoizer::find(f);
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if (!fix) fix = new Fixture(f);
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return fix;
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}
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void Fixture::setFilterData(int * v)
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void Fixture::setFilterData(int * v)
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{
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{
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@@ -105,11 +105,6 @@ namespace box2d
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**/
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**/
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Body * getBody() const;
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Body * getBody() const;
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/**
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* Gets the next Fixture attached to the parent Body.
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**/
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Fixture * getNext() const;
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/**
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/**
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* Sets the filter data. An integer array is used even though the
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* Sets the filter data. An integer array is used even though the
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* first two elements are unsigned shorts. The elements are:
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* first two elements are unsigned shorts. The elements are:
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@@ -122,16 +122,6 @@ namespace box2d
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luax_newtype(L, "Shape", PHYSICS_SHAPE_T, (void*)shape);
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luax_newtype(L, "Shape", PHYSICS_SHAPE_T, (void*)shape);
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return 1;
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return 1;
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}
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}
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int w_Fixture_getNext(lua_State * L)
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{
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Fixture * t = luax_checkfixture(L, 1);
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Fixture * f = t->getNext();
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if (f == 0) return 0;
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f->retain();
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luax_newtype(L, "Fixture", PHYSICS_FIXTURE_T, (void*)f);
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return 1;
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}
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int w_Fixture_testPoint(lua_State * L)
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int w_Fixture_testPoint(lua_State * L)
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{
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{
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@@ -264,7 +254,6 @@ namespace box2d
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{ "getDensity", w_Fixture_getDensity },
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{ "getDensity", w_Fixture_getDensity },
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{ "getBody", w_Fixture_getBody },
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{ "getBody", w_Fixture_getBody },
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{ "getShape", w_Fixture_getShape },
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{ "getShape", w_Fixture_getShape },
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{ "getNext", w_Fixture_getNext },
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{ "isSensor", w_Fixture_isSensor },
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{ "isSensor", w_Fixture_isSensor },
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{ "testPoint", w_Fixture_testPoint },
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{ "testPoint", w_Fixture_testPoint },
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{ "rayCast", w_Fixture_rayCast },
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{ "rayCast", w_Fixture_rayCast },
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@@ -43,7 +43,6 @@ namespace box2d
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int w_Fixture_isSensor(lua_State * L);
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int w_Fixture_isSensor(lua_State * L);
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int w_Fixture_getBody(lua_State * L);
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int w_Fixture_getBody(lua_State * L);
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int w_Fixture_getShape(lua_State * L);
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int w_Fixture_getShape(lua_State * L);
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int w_Fixture_getNext(lua_State * L);
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int w_Fixture_testPoint(lua_State * L);
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int w_Fixture_testPoint(lua_State * L);
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int w_Fixture_rayCast(lua_State * L);
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int w_Fixture_rayCast(lua_State * L);
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int w_Fixture_setFilterData(lua_State * L);
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int w_Fixture_setFilterData(lua_State * L);
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