Add love.graphics.newIndexBuffer

This commit is contained in:
Alex Szpakowski
2020-07-21 18:57:50 -03:00
parent 834cddc34c
commit 3b67db4672
3 changed files with 99 additions and 8 deletions
+86 -5
View File
@@ -1487,7 +1487,7 @@ int w_validateShader(lua_State *L)
return 1;
}
static BufferUsage luax_optmeshusage(lua_State *L, int idx, BufferUsage def)
static BufferUsage luax_optbufferusage(lua_State *L, int idx, BufferUsage def)
{
const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
@@ -1497,6 +1497,86 @@ static BufferUsage luax_optmeshusage(lua_State *L, int idx, BufferUsage def)
return def;
}
static void luax_optbuffersettings(lua_State *L, int idx, Buffer::Settings &settings)
{
if (lua_isnoneornil(L, idx))
return;
luaL_checktype(L, idx, LUA_TTABLE);
lua_getfield(L, idx, "usage");
settings.usage = luax_optbufferusage(L, -1, settings.usage);
lua_pop(L, 1);
if (luax_boolflag(L, idx, "cpureadable", settings.mapFlags & Buffer::MAP_READ))
settings.mapFlags = (Buffer::MapFlags)(settings.mapFlags | Buffer::MAP_READ);
else
settings.mapFlags = (Buffer::MapFlags)(settings.mapFlags & (~Buffer::MAP_READ));
}
int w_newIndexBuffer(lua_State *L)
{
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, Buffer::MAP_EXPLICIT_RANGE_MODIFY, BUFFERUSAGE_DYNAMIC);
luax_optbuffersettings(L, 3, settings);
int arraylength = 0;
DataFormat format = DATAFORMAT_UINT16;
if (lua_istable(L, 1))
{
arraylength = (int) luax_objlen(L, 1);
// Scan array for invalid types and the max value.
lua_Integer maxvalue = 0;
for (int i = 0; i < arraylength; i++)
{
lua_rawgeti(L, 1, i + 1);
lua_Integer v = luaL_checkinteger(L, -1);
lua_pop(L, 1);
if (v < 0)
return luaL_argerror(L, 1, "expected non-negative integer values in array");
else
maxvalue = std::max(maxvalue, v);
}
format = getIndexDataFormat(getIndexDataTypeFromMax(maxvalue));
}
else
arraylength = (int) luaL_checkinteger(L, 1);
if (!lua_isnoneornil(L, 2))
{
const char *formatstr = luaL_checkstring(L, 2);
if (!getConstant(formatstr, format))
return luax_enumerror(L, "index data format", getConstants(format), formatstr);
}
Buffer *b = nullptr;
luax_catchexcept(L, [&] { b = instance()->newBuffer(settings, format, nullptr, 0, arraylength); });
if (lua_istable(L, 1))
{
Buffer::Mapper mapper(*b);
uint16 *u16data = (uint16 *) mapper.data;
uint32 *u32data = (uint32 *) mapper.data;
for (int i = 0; i < arraylength; i++)
{
lua_rawgeti(L, 1, i + 1);
lua_Integer v = luaL_checkinteger(L, -1);
lua_pop(L, 1);
if (format == DATAFORMAT_UINT16)
u16data[i] = (uint16) v;
else
u32data[i] = (uint32) v;
}
}
luax_pushtype(L, b);
b->release();
return 1;
}
static PrimitiveType luax_optmeshdrawmode(lua_State *L, int idx, PrimitiveType def)
{
const char *modestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
@@ -1512,7 +1592,7 @@ static Mesh *newStandardMesh(lua_State *L)
Mesh *t = nullptr;
PrimitiveType drawmode = luax_optmeshdrawmode(L, 2, PRIMITIVE_TRIANGLE_FAN);
BufferUsage usage = luax_optmeshusage(L, 3, BUFFERUSAGE_DYNAMIC);
BufferUsage usage = luax_optbufferusage(L, 3, BUFFERUSAGE_DYNAMIC);
std::vector<Buffer::DataDeclaration> format = Mesh::getDefaultVertexFormat();
@@ -1574,7 +1654,7 @@ static Mesh *newCustomMesh(lua_State *L)
std::vector<Buffer::DataDeclaration> vertexformat;
PrimitiveType drawmode = luax_optmeshdrawmode(L, 3, PRIMITIVE_TRIANGLE_FAN);
BufferUsage usage = luax_optmeshusage(L, 4, BUFFERUSAGE_DYNAMIC);
BufferUsage usage = luax_optbufferusage(L, 4, BUFFERUSAGE_DYNAMIC);
lua_rawgeti(L, 1, 1);
if (!lua_istable(L, -1))
@@ -1598,7 +1678,7 @@ static Mesh *newCustomMesh(lua_State *L)
DataFormat format = DATAFORMAT_FLOAT;
const char *tname = luaL_checkstring(L, -2);
if (!getConstant(tname, format))
if (!lua_isnoneornil(L, -1))
{
int components = (int) luaL_checkinteger(L, -1);
@@ -1633,7 +1713,7 @@ static Mesh *newCustomMesh(lua_State *L)
else
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
}
else
else if (!getConstant(tname, format))
luax_enumerror(L, "vertex data format", getConstants(format), tname);
}
@@ -3096,6 +3176,7 @@ static const luaL_Reg functions[] =
{ "newSpriteBatch", w_newSpriteBatch },
{ "newParticleSystem", w_newParticleSystem },
{ "newShader", w_newShader },
{ "newIndexBuffer", w_newIndexBuffer },
{ "newMesh", w_newMesh },
{ "newText", w_newText },
{ "_newVideo", w_newVideo },