mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
metal: post merge compilation fixes
This commit is contained in:
@@ -60,6 +60,7 @@ public:
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TYPEFLAG_NONE = 0,
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TYPEFLAG_VERTEX = 1 << BUFFERTYPE_VERTEX,
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TYPEFLAG_INDEX = 1 << BUFFERTYPE_INDEX,
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TYPEFLAG_UNIFORM = 1 << BUFFERTYPE_UNIFORM,
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TYPEFLAG_TEXEL = 1 << BUFFERTYPE_TEXEL,
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};
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@@ -453,7 +453,7 @@ std::string Shader::createShaderStageCode(Graphics *gfx, ShaderStage::StageType
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if (info.language == LANGUAGE_GLSL4 && !features[Graphics::FEATURE_GLSL4])
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throw love::Exception("GLSL 4 shaders are not supported on this system.");
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bool gles = gfx->getRenderer() == Graphics::RENDERER_OPENGLES;
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bool gles = gfx->usesGLSLES();
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bool glsl1on3 = info.language == LANGUAGE_GLSL1 && features[Graphics::FEATURE_GLSL3];
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Language lang = info.language;
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@@ -34,7 +34,7 @@ class Buffer final : public love::graphics::Buffer
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{
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public:
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Buffer(id<MTLDevice> device, size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags);
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Buffer(love::graphics::Graphics *gfx, id<MTLDevice> device, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength);
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virtual ~Buffer();
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void *map() override;
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@@ -42,6 +42,7 @@ public:
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void setMappedRangeModified(size_t offset, size_t size) override;
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void fill(size_t offset, size_t size, const void *data) override;
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ptrdiff_t getHandle() const override { return (ptrdiff_t) buffer; }
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ptrdiff_t getTexelBufferHandle() const override { return 0; }
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void copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset) override;
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@@ -27,8 +27,8 @@ namespace graphics
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namespace metal
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{
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Buffer::Buffer(id<MTLDevice> device, size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
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: love::graphics::Buffer(size, type, usage, mapflags)
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Buffer::Buffer(love::graphics::Graphics *gfx, id<MTLDevice> device, const Settings &settings, const std::vector<DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
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: love::graphics::Buffer(gfx, settings, format, size, arraylength)
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, mappedRange()
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{ @autoreleasepool {
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MTLResourceOptions opts = MTLResourceStorageModeManaged;
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@@ -46,7 +46,7 @@ public:
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const char *getName() const override { return "love.graphics.metal"; }
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love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
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love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) override;
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love::graphics::Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) override;
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void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
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bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
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@@ -56,7 +56,7 @@ public:
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void draw(const DrawCommand &cmd) override;
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void draw(const DrawIndexedCommand &cmd) override;
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void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture) override;
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void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture) override;
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void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
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void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
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@@ -77,7 +77,7 @@ public:
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void setDepthMode(CompareMode compare, bool write) override;
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void setFrontFaceWinding(vertex::Winding winding) override;
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void setFrontFaceWinding(Winding winding) override;
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void setColorMask(ColorChannelMask mask) override;
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@@ -93,8 +93,6 @@ public:
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bool usesGLSLES() const override;
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RendererInfo getRendererInfo() const override;
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Shader::Language getShaderLanguageTarget() const override;
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id<MTLCommandBuffer> useCommandBuffer();
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id<MTLCommandBuffer> getCommandBuffer() const { return commandBuffer; }
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void submitCommandBuffer();
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@@ -170,7 +168,7 @@ private:
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void endPass();
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id<MTLDepthStencilState> getCachedDepthStencilState(const DepthState &depth, const StencilState &stencil);
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void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder, const vertex::Attributes &attributes);
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void applyRenderState(id<MTLRenderCommandEncoder> renderEncoder, const VertexAttributes &attributes);
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void applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, Shader *shader);
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id<MTLCommandQueue> commandQueue;
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@@ -155,10 +155,12 @@ Graphics::Graphics()
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initCapabilities();
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uniformBuffer = CreateStreamBuffer(device, BUFFER_UNIFORM, 1024 * 1024 * 1);
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uniformBuffer = CreateStreamBuffer(device, BUFFERTYPE_UNIFORM, 1024 * 1024 * 1);
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float defaultAttributes[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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defaultAttributesBuffer = newBuffer(sizeof(float) * 4, defaultAttributes, BUFFER_VERTEX, vertex::USAGE_STATIC, 0);
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Buffer::Settings attribsettings(Buffer::TYPEFLAG_VERTEX, 0, BUFFERUSAGE_STATIC);
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std::vector<Buffer::DataDeclaration> dataformat = {{"Default", DATAFORMAT_FLOAT_VEC4, 0}};
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defaultAttributesBuffer = newBuffer(attribsettings, dataformat, defaultAttributes, sizeof(float) * 4, 0);
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uint8 defaultpixel[] = {255, 255, 255, 255};
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for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
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@@ -234,9 +236,9 @@ love::graphics::Shader *Graphics::newShaderInternal(love::graphics::ShaderStage
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return new Shader(device, vertex, pixel);
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}
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love::graphics::Buffer *Graphics::newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
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love::graphics::Buffer *Graphics::newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
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{
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return new Buffer(device, size, data, type, usage, mapflags);
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return new Buffer(this, device, settings, format, data, size, arraylength);
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}
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void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight)
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@@ -277,9 +279,9 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
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{
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// Initial sizes that should be good enough for most cases. It will
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// resize to fit if needed, later.
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batchedDrawState.vb[0] = CreateStreamBuffer(device, BUFFER_VERTEX, 1024 * 1024 * 1);
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batchedDrawState.vb[1] = CreateStreamBuffer(device, BUFFER_VERTEX, 256 * 1024 * 1);
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batchedDrawState.indexBuffer = CreateStreamBuffer(device, BUFFER_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
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batchedDrawState.vb[0] = CreateStreamBuffer(device, BUFFERTYPE_VERTEX, 1024 * 1024 * 1);
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batchedDrawState.vb[1] = CreateStreamBuffer(device, BUFFERTYPE_VERTEX, 256 * 1024 * 1);
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batchedDrawState.indexBuffer = CreateStreamBuffer(device, BUFFERTYPE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
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}
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createQuadIndexBuffer();
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@@ -287,16 +289,16 @@ bool Graphics::setMode(void *context, int width, int height, int pixelwidth, int
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// Restore the graphics state.
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restoreState(states.back());
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int gammacorrect = isGammaCorrect() ? 1 : 0;
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Shader::Language target = getShaderLanguageTarget();
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// We always need a default shader.
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for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++)
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{
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auto stype = (Shader::StandardShader) i;
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if (!Shader::standardShaders[i])
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{
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const auto &code = defaultShaderCode[i][target][gammacorrect];
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Shader::standardShaders[i] = love::graphics::Graphics::newShader(code.source[ShaderStage::STAGE_VERTEX], code.source[ShaderStage::STAGE_PIXEL]);
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std::vector<std::string> stages;
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stages.push_back(Shader::getDefaultCode(stype, ShaderStage::STAGE_VERTEX));
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stages.push_back(Shader::getDefaultCode(stype, ShaderStage::STAGE_PIXEL));
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Shader::standardShaders[i] = newShader(stages);
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}
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}
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@@ -486,7 +488,7 @@ id<MTLDepthStencilState> Graphics::getCachedDepthStencilState(const DepthState &
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return mtlstate;
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}
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void Graphics::applyRenderState(id<MTLRenderCommandEncoder> encoder, const vertex::Attributes &attributes)
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void Graphics::applyRenderState(id<MTLRenderCommandEncoder> encoder, const VertexAttributes &attributes)
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{
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const uint32 pipelineStateBits = STATEBIT_SHADER | STATEBIT_BLEND | STATEBIT_COLORMASK;
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@@ -539,7 +541,7 @@ void Graphics::applyRenderState(id<MTLRenderCommandEncoder> encoder, const verte
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if (dirtyState & STATEBIT_FACEWINDING)
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{
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auto winding = state.winding == vertex::WINDING_CCW ? MTLWindingCounterClockwise : MTLWindingClockwise;
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auto winding = state.winding == WINDING_CCW ? MTLWindingCounterClockwise : MTLWindingClockwise;
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[encoder setFrontFacingWinding:winding];
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}
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@@ -656,7 +658,7 @@ void Graphics::applyShaderUniforms(id<MTLRenderCommandEncoder> renderEncoder, lo
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{
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size_t newsize = uniformBuffer->getSize() * 2;
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delete uniformBuffer;
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uniformBuffer = CreateStreamBuffer(device, BUFFER_UNIFORM, newsize);
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uniformBuffer = CreateStreamBuffer(device, BUFFERTYPE_UNIFORM, newsize);
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uniformBufferData = {};
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uniformBufferOffset = 0;
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}
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@@ -763,7 +765,7 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
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instanceCount:cmd.instanceCount];
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}}
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void Graphics::drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture)
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void Graphics::drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, love::graphics::Texture *texture)
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{ @autoreleasepool {
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const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
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const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
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@@ -1209,7 +1211,7 @@ void Graphics::setDepthMode(CompareMode compare, bool write)
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}
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}
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void Graphics::setFrontFaceWinding(vertex::Winding winding)
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void Graphics::setFrontFaceWinding(Winding winding)
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{
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if (states.back().winding != winding)
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{
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@@ -1299,11 +1301,6 @@ Graphics::RendererInfo Graphics::getRendererInfo() const
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return info;
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}
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Shader::Language Graphics::getShaderLanguageTarget() const
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{
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return usesGLSLES() ? Shader::LANGUAGE_ESSL3 : Shader::LANGUAGE_GLSL3;
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}
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void Graphics::initCapabilities()
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{
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int msaa = 1;
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@@ -1327,7 +1324,8 @@ void Graphics::initCapabilities()
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capabilities.features[FEATURE_GLSL3] = true;
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capabilities.features[FEATURE_GLSL4] = true;
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capabilities.features[FEATURE_INSTANCING] = true;
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static_assert(FEATURE_MAX_ENUM == 10, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
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capabilities.features[FEATURE_TEXEL_BUFFER] = true;
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static_assert(FEATURE_MAX_ENUM == 11, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
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// https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
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capabilities.limits[LIMIT_POINT_SIZE] = 511;
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@@ -1335,10 +1333,11 @@ void Graphics::initCapabilities()
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capabilities.limits[LIMIT_TEXTURE_LAYERS] = 2048;
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capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = 2048;
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capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = 16384; // TODO
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capabilities.limits[LIMIT_TEXEL_BUFFER_SIZE] = 128 * 1024 * 1024; // TODO
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capabilities.limits[LIMIT_RENDER_TARGETS] = 8; // TODO
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capabilities.limits[LIMIT_TEXTURE_MSAA] = msaa;
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capabilities.limits[LIMIT_ANISOTROPY] = 16.0f;
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static_assert(LIMIT_MAX_ENUM == 8, "Graphics::initCapabilities must be updated when adding a new system limit!");
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static_assert(LIMIT_MAX_ENUM == 9, "Graphics::initCapabilities must be updated when adding a new system limit!");
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for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
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capabilities.textureTypes[i] = true;
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@@ -49,7 +49,7 @@ public:
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struct RenderPipelineKey
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{
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vertex::Attributes vertexAttributes;
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VertexAttributes vertexAttributes;
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BlendState blend;
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uint64 colorRenderTargetFormats;
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uint32 depthStencilFormat;
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@@ -78,6 +78,7 @@ public:
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const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
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void updateUniform(const UniformInfo *info, int count) override {}
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void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count) override {}
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void sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count) override {}
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bool hasUniform(const std::string &name) const override { return false; }
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ptrdiff_t getHandle() const override { return 0; }
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void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override {}
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@@ -39,41 +39,45 @@ namespace metal
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static_assert(MAX_COLOR_RENDER_TARGETS <= 8, "Metal pipeline cache key only stores 8 render target pixel formats.");
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static MTLVertexFormat getMTLVertexFormat(vertex::DataType type, int components)
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static MTLVertexFormat getMTLVertexFormat(DataFormat format)
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{
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switch (type)
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switch (format)
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{
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case vertex::DATA_UNORM8:
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if (components == 1)
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return MTLVertexFormatUCharNormalized;
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else if (components == 2)
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return MTLVertexFormatUChar2Normalized;
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else if (components == 3)
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return MTLVertexFormatUChar3Normalized;
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else
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return MTLVertexFormatUChar4Normalized;
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case vertex::DATA_UNORM16:
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if (components == 1)
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return MTLVertexFormatUShortNormalized;
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else if (components == 2)
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return MTLVertexFormatUShort2Normalized;
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else if (components == 3)
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return MTLVertexFormatUShort3Normalized;
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else
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return MTLVertexFormatUShort4Normalized;
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case vertex::DATA_FLOAT:
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if (components == 1)
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return MTLVertexFormatFloat;
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else if (components == 2)
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return MTLVertexFormatFloat2;
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else if (components == 3)
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return MTLVertexFormatFloat3;
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else
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return MTLVertexFormatFloat4;
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}
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case DATAFORMAT_FLOAT: return MTLVertexFormatFloat;
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case DATAFORMAT_FLOAT_VEC2: return MTLVertexFormatFloat2;
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case DATAFORMAT_FLOAT_VEC3: return MTLVertexFormatFloat3;
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case DATAFORMAT_FLOAT_VEC4: return MTLVertexFormatFloat4;
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// TODO
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return MTLVertexFormatFloat4;
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case DATAFORMAT_INT32: return MTLVertexFormatInt;
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case DATAFORMAT_INT32_VEC2: return MTLVertexFormatInt2;
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case DATAFORMAT_INT32_VEC3: return MTLVertexFormatInt3;
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case DATAFORMAT_INT32_VEC4: return MTLVertexFormatInt4;
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case DATAFORMAT_UINT32: return MTLVertexFormatUInt;
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case DATAFORMAT_UINT32_VEC2: return MTLVertexFormatUInt2;
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case DATAFORMAT_UINT32_VEC3: return MTLVertexFormatUInt3;
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case DATAFORMAT_UINT32_VEC4: return MTLVertexFormatUInt4;
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case DATAFORMAT_SNORM8_VEC4: return MTLVertexFormatChar4Normalized;
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case DATAFORMAT_UNORM8_VEC4: return MTLVertexFormatUChar4Normalized;
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case DATAFORMAT_INT8_VEC4: return MTLVertexFormatChar4;
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case DATAFORMAT_UINT8_VEC4: return MTLVertexFormatUChar4;
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case DATAFORMAT_SNORM16_VEC2: return MTLVertexFormatShort2Normalized;
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case DATAFORMAT_SNORM16_VEC4: return MTLVertexFormatShort4Normalized;
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case DATAFORMAT_UNORM16_VEC2: return MTLVertexFormatUShort2Normalized;
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case DATAFORMAT_UNORM16_VEC4: return MTLVertexFormatUShort4Normalized;
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case DATAFORMAT_INT16_VEC2: return MTLVertexFormatShort2;
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case DATAFORMAT_INT16_VEC4: return MTLVertexFormatShort4;
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case DATAFORMAT_UINT16: return MTLVertexFormatUShort;
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case DATAFORMAT_UINT16_VEC2: return MTLVertexFormatUShort2;
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case DATAFORMAT_UINT16_VEC4: return MTLVertexFormatUShort4;
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default: return MTLVertexFormatInvalid;
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}
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}
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static MTLBlendOperation getMTLBlendOperation(BlendOperation op)
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@@ -405,7 +409,7 @@ id<MTLRenderPipelineState> Shader::getCachedRenderPipeline(const RenderPipelineK
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const auto &attrib = attributes.attribs[i];
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int metalBufferIndex = attrib.bufferIndex + VERTEX_BUFFER_BINDING_START;
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vertdesc.attributes[i].format = getMTLVertexFormat(attrib.type, attrib.components);
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vertdesc.attributes[i].format = getMTLVertexFormat(attrib.format);
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vertdesc.attributes[i].offset = attrib.offsetFromVertex;
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vertdesc.attributes[i].bufferIndex = metalBufferIndex;
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@@ -58,6 +58,7 @@ enum BufferType
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{
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BUFFERTYPE_VERTEX = 0,
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BUFFERTYPE_INDEX,
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BUFFERTYPE_UNIFORM,
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BUFFERTYPE_TEXEL,
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BUFFERTYPE_MAX_ENUM
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};
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