Fix captureScreenshot when MSAA is used on iOS

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-05 14:50:03 +00:00
parent a653bfa104
commit 3adc9b45be
+1 -1
View File
@@ -996,7 +996,7 @@ void Graphics::present(void *screenshotCallbackData)
// We need to do an explicit MSAA resolve on iOS, because it uses GLES
// FBOs rather than a system framebuffer.
if (GLAD_ES_VERSION_3_0)
glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
else if (GLAD_APPLE_framebuffer_multisample)
glResolveMultisampleFramebufferAPPLE();