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love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465.
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@@ -77,11 +77,6 @@ public:
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**/
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Body(World *world, b2Vec2 p, Type type);
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/**
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* Create a Body from an extant b2Body.
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**/
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Body(b2Body *b);
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virtual ~Body();
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/**
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