love.physics: move internal box2d->love object map to World instances, and clean up some physics object code. Resolves issue #1465.

This commit is contained in:
Alex Szpakowski
2019-01-04 21:36:05 -04:00
parent 0752f27bdf
commit 3ad16a70da
20 changed files with 103 additions and 215 deletions
-50
View File
@@ -1,50 +0,0 @@
/**
* Copyright (c) 2006-2019 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Memoizer.h"
#include <unordered_map>
namespace love
{
static std::unordered_map<void *, void *> objectMap;
void Memoizer::add(void *key, void *val)
{
objectMap[key] = val;
}
void Memoizer::remove(void *key)
{
objectMap.erase(key);
}
void *Memoizer::find(void *key)
{
auto it = objectMap.find(key);
if (it != objectMap.end())
return it->second;
else
return nullptr;
}
} // love
-39
View File
@@ -1,39 +0,0 @@
/**
* Copyright (c) 2006-2019 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MEMOIZER_H
#define LOVE_MEMOIZER_H
namespace love
{
class Memoizer
{
public:
static void add(void *key, void *val);
static void remove(void *key);
static void *find(void *key);
}; // Memoizer
} // love
#endif // LOVE_MEMOIZER_H
+6 -18
View File
@@ -21,7 +21,6 @@
#include "Body.h"
#include "common/math.h"
#include "common/Memoizer.h"
#include "Shape.h"
#include "Fixture.h"
@@ -51,18 +50,7 @@ Body::Body(World *world, b2Vec2 p, Body::Type type)
// Box2D body holds a reference to the love Body.
this->retain();
this->setType(type);
Memoizer::add(body, this);
}
Body::Body(b2Body *b)
: body(b)
, udata(nullptr)
{
udata = (bodyudata *) b->GetUserData();
world = (World *) Memoizer::find(b->GetWorld());
// Box2D body holds a reference to the love Body.
this->retain();
Memoizer::add(body, this);
world->registerObject(body, this);
}
Body::~Body()
@@ -452,7 +440,7 @@ int Body::getFixtures(lua_State *L) const
{
if (!f)
break;
Fixture *fixture = (Fixture *)Memoizer::find(f);
Fixture *fixture = (Fixture *)world->findObject(f);
if (!fixture)
throw love::Exception("A fixture has escaped Memoizer!");
luax_pushtype(L, fixture);
@@ -474,7 +462,7 @@ int Body::getJoints(lua_State *L) const
if (!je)
break;
Joint *joint = (Joint *) Memoizer::find(je->joint);
Joint *joint = (Joint *) world->findObject(je->joint);
if (!joint)
throw love::Exception("A joint has escaped Memoizer!");
@@ -497,9 +485,9 @@ int Body::getContacts(lua_State *L) const
if (!ce)
break;
Contact *contact = (Contact *) Memoizer::find(ce->contact);
Contact *contact = (Contact *) world->findObject(ce->contact);
if (!contact)
contact = new Contact(ce->contact);
contact = new Contact(world, ce->contact);
else
contact->retain();
@@ -523,7 +511,7 @@ void Body::destroy()
}
world->world->DestroyBody(body);
Memoizer::remove(body);
world->unregisterObject(body);
body = NULL;
// Remove userdata reference to avoid it sticking around after GC
-5
View File
@@ -77,11 +77,6 @@ public:
**/
Body(World *world, b2Vec2 p, Type type);
/**
* Create a Body from an extant b2Body.
**/
Body(b2Body *b);
virtual ~Body();
/**
-2
View File
@@ -25,8 +25,6 @@
#include "World.h"
#include "Physics.h"
#include "common/Memoizer.h"
namespace love
{
namespace physics
@@ -25,8 +25,6 @@
#include "World.h"
#include "Physics.h"
#include "common/Memoizer.h"
namespace love
{
namespace physics
+7 -8
View File
@@ -22,8 +22,6 @@
#include "World.h"
#include "Physics.h"
#include "common/Memoizer.h"
namespace love
{
namespace physics
@@ -33,10 +31,11 @@ namespace box2d
love::Type Contact::type("Contact", &Object::type);
Contact::Contact(b2Contact *contact)
Contact::Contact(World *world, b2Contact *contact)
: contact(contact)
, world(world)
{
Memoizer::add(contact, this);
world->registerObject(contact, this);
}
Contact::~Contact()
@@ -48,14 +47,14 @@ void Contact::invalidate()
{
if (contact != NULL)
{
Memoizer::remove(contact);
world->unregisterObject(contact);
contact = NULL;
}
}
bool Contact::isValid()
{
return contact != NULL ? true : false;
return contact != NULL;
}
int Contact::getPositions(lua_State *L)
@@ -146,8 +145,8 @@ void Contact::getChildren(int &childA, int &childB)
void Contact::getFixtures(Fixture *&fixtureA, Fixture *&fixtureB)
{
fixtureA = (Fixture *) Memoizer::find(contact->GetFixtureA());
fixtureB = (Fixture *) Memoizer::find(contact->GetFixtureB());
fixtureA = (Fixture *) world->findObject(contact->GetFixtureA());
fixtureB = (Fixture *) world->findObject(contact->GetFixtureB());
if (!fixtureA || !fixtureB)
throw love::Exception("A fixture has escaped Memoizer!");
+3 -1
View File
@@ -57,7 +57,7 @@ public:
* data pointed to.
* @param contact Pointer to the Box2D contact.
**/
Contact(b2Contact *contact);
Contact(World *world, b2Contact *contact);
virtual ~Contact();
@@ -159,6 +159,8 @@ private:
// The Box2D contact.
b2Contact *contact;
World *world;
};
} // box2d
-2
View File
@@ -25,8 +25,6 @@
#include "World.h"
#include "Physics.h"
#include "common/Memoizer.h"
namespace love
{
namespace physics
+2 -15
View File
@@ -25,8 +25,6 @@
#include "World.h"
#include "Physics.h"
#include "common/Memoizer.h"
// STD
#include <bitset>
@@ -51,18 +49,7 @@ Fixture::Fixture(Body *body, Shape *shape, float density)
def.density = density;
fixture = body->body->CreateFixture(&def);
this->retain();
Memoizer::add(fixture, this);
}
Fixture::Fixture(b2Fixture *f)
: fixture(f)
{
udata = (fixtureudata *)f->GetUserData();
body = (Body *)Memoizer::find(f->GetBody());
if (!body)
body = new Body(f->GetBody());
this->retain();
Memoizer::add(fixture, this);
body->world->registerObject(fixture, this);
}
Fixture::~Fixture()
@@ -361,7 +348,7 @@ void Fixture::destroy(bool implicit)
if (!implicit && fixture != nullptr)
body->body->DestroyFixture(fixture);
Memoizer::remove(fixture);
body->world->unregisterObject(fixture);
fixture = nullptr;
// Remove userdata reference to avoid it sticking around after GC
+2 -5
View File
@@ -38,6 +38,8 @@ namespace physics
namespace box2d
{
class World;
/**
* This struct is stored in a void pointer
* in the Box2D Fixture class. For now, all we
@@ -68,11 +70,6 @@ public:
**/
Fixture(Body *body, Shape *shape, float density);
/**
* Creates a Fixture.
**/
Fixture(b2Fixture *f);
virtual ~Fixture();
/**
+2 -3
View File
@@ -23,7 +23,6 @@
// Module
#include "Body.h"
#include "World.h"
#include "common/Memoizer.h"
namespace love
{
@@ -69,7 +68,7 @@ Joint *GearJoint::getJointA() const
if (b2joint == nullptr)
return nullptr;
Joint *j = (Joint *) Memoizer::find(b2joint);
Joint *j = (Joint *) world->findObject(b2joint);
if (j == nullptr)
throw love::Exception("A joint has escaped Memoizer!");
@@ -82,7 +81,7 @@ Joint *GearJoint::getJointB() const
if (b2joint == nullptr)
return nullptr;
Joint *j = (Joint *) Memoizer::find(b2joint);
Joint *j = (Joint *) world->findObject(b2joint);
if (j == nullptr)
throw love::Exception("A joint has escaped Memoizer!");
+6 -9
View File
@@ -23,9 +23,6 @@
// STD
#include <bitset>
// LOVE
#include "common/Memoizer.h"
// Module
#include "Body.h"
#include "World.h"
@@ -107,7 +104,7 @@ Body *Joint::getBodyA() const
if (b2body == nullptr)
return nullptr;
Body *body = (Body *) Memoizer::find(b2body);
Body *body = (Body *) world->findObject(b2body);
if (body == nullptr)
throw love::Exception("A body has escaped Memoizer!");
@@ -120,7 +117,7 @@ Body *Joint::getBodyB() const
if (b2body == nullptr)
return nullptr;
Body *body = (Body *) Memoizer::find(b2body);
Body *body = (Body *) world->findObject(b2body);
if (body == nullptr)
throw love::Exception("A body has escaped Memoizer!");
@@ -129,7 +126,7 @@ Body *Joint::getBodyB() const
bool Joint::isValid() const
{
return joint != 0;
return joint != nullptr;
}
int Joint::getAnchors(lua_State *L)
@@ -159,7 +156,7 @@ b2Joint *Joint::createJoint(b2JointDef *def)
{
def->userData = udata;
joint = world->world->CreateJoint(def);
Memoizer::add(joint, this);
world->registerObject(joint, this);
// Box2D joint has a reference to this love Joint.
this->retain();
return joint;
@@ -175,9 +172,9 @@ void Joint::destroyJoint(bool implicit)
return;
}
if (!implicit && joint != 0)
if (!implicit && joint != nullptr)
world->world->DestroyJoint(joint);
Memoizer::remove(joint);
world->unregisterObject(joint);
joint = NULL;
// Remove userdata reference to avoid it sticking around after GC
+1 -1
View File
@@ -153,7 +153,7 @@ private:
// The Box2D joint object.
b2Joint *joint;
};
}; // Joint
} // box2d
} // physics
@@ -25,8 +25,6 @@
#include "World.h"
#include "Physics.h"
#include "common/Memoizer.h"
namespace love
{
namespace physics
-7
View File
@@ -25,8 +25,6 @@
#include "World.h"
#include "Physics.h"
#include "common/Memoizer.h"
// STD
#include <bitset>
@@ -47,17 +45,12 @@ Shape::Shape(b2Shape *shape, bool own)
: shape(shape)
, own(own)
{
if (own)
Memoizer::add(shape, this);
}
Shape::~Shape()
{
if (shape && own)
{
Memoizer::remove(shape);
delete shape;
}
shape = nullptr;
}
+58 -29
View File
@@ -24,7 +24,6 @@
#include "Shape.h"
#include "Contact.h"
#include "Physics.h"
#include "common/Memoizer.h"
#include "common/Reference.h"
namespace love
@@ -36,9 +35,10 @@ namespace box2d
love::Type World::type("World", &Object::type);
World::ContactCallback::ContactCallback()
World::ContactCallback::ContactCallback(World *world)
: ref(nullptr)
, L(nullptr)
, world(world)
{
}
@@ -57,7 +57,7 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
// Push first fixture.
{
Fixture *a = (Fixture *)Memoizer::find(contact->GetFixtureA());
Fixture *a = (Fixture *)world->findObject(contact->GetFixtureA());
if (a != nullptr)
luax_pushtype(L, a);
else
@@ -66,16 +66,16 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
// Push second fixture.
{
Fixture *b = (Fixture *)Memoizer::find(contact->GetFixtureB());
Fixture *b = (Fixture *)world->findObject(contact->GetFixtureB());
if (b != nullptr)
luax_pushtype(L, b);
else
throw love::Exception("A fixture has escaped Memoizer!");
}
Contact *cobj = (Contact *)Memoizer::find(contact);
Contact *cobj = (Contact *)world->findObject(contact);
if (!cobj)
cobj = new Contact(contact);
cobj = new Contact(world, contact);
else
cobj->retain();
@@ -138,8 +138,9 @@ bool World::ContactFilter::process(Fixture *a, Fixture *b)
return true;
}
World::QueryCallback::QueryCallback(lua_State *L, int idx)
: L(L)
World::QueryCallback::QueryCallback(World *world, lua_State *L, int idx)
: world(world)
, L(L)
, funcidx(idx)
{
luaL_checktype(L, funcidx, LUA_TFUNCTION);
@@ -154,7 +155,7 @@ bool World::QueryCallback::ReportFixture(b2Fixture *fixture)
if (L != nullptr)
{
lua_pushvalue(L, funcidx);
Fixture *f = (Fixture *)Memoizer::find(fixture);
Fixture *f = (Fixture *)world->findObject(fixture);
if (!f)
throw love::Exception("A fixture has escaped Memoizer!");
luax_pushtype(L, f);
@@ -167,8 +168,9 @@ bool World::QueryCallback::ReportFixture(b2Fixture *fixture)
return true;
}
World::RayCastCallback::RayCastCallback(lua_State *L, int idx)
: L(L)
World::RayCastCallback::RayCastCallback(World *world, lua_State *L, int idx)
: world(world)
, L(L)
, funcidx(idx)
{
luaL_checktype(L, funcidx, LUA_TFUNCTION);
@@ -183,7 +185,7 @@ float32 World::RayCastCallback::ReportFixture(b2Fixture *fixture, const b2Vec2 &
if (L != nullptr)
{
lua_pushvalue(L, funcidx);
Fixture *f = (Fixture *)Memoizer::find(fixture);
Fixture *f = (Fixture *)world->findObject(fixture);
if (!f)
throw love::Exception("A fixture has escaped Memoizer!");
luax_pushtype(L, f);
@@ -206,14 +208,14 @@ float32 World::RayCastCallback::ReportFixture(b2Fixture *fixture, const b2Vec2 &
void World::SayGoodbye(b2Fixture *fixture)
{
Fixture *f = (Fixture *)Memoizer::find(fixture);
Fixture *f = (Fixture *)findObject(fixture);
// Hint implicit destruction with true.
if (f) f->destroy(true);
}
void World::SayGoodbye(b2Joint *joint)
{
Joint *j = (Joint *)Memoizer::find(joint);
Joint *j = (Joint *)findObject(joint);
// Hint implicit destruction with true.
if (j) j->destroyJoint(true);
}
@@ -221,6 +223,10 @@ void World::SayGoodbye(b2Joint *joint)
World::World()
: world(nullptr)
, destructWorld(false)
, begin(this)
, end(this)
, presolve(this)
, postsolve(this)
{
world = new b2World(b2Vec2(0,0));
world->SetAllowSleeping(true);
@@ -229,12 +235,16 @@ World::World()
world->SetDestructionListener(this);
b2BodyDef def;
groundBody = world->CreateBody(&def);
Memoizer::add(world, this);
registerObject(world, this);
}
World::World(b2Vec2 gravity, bool sleep)
: world(nullptr)
, destructWorld(false)
, begin(this)
, end(this)
, presolve(this)
, postsolve(this)
{
world = new b2World(Physics::scaleDown(gravity));
world->SetAllowSleeping(sleep);
@@ -243,7 +253,7 @@ World::World(b2Vec2 gravity, bool sleep)
world->SetDestructionListener(this);
b2BodyDef def;
groundBody = world->CreateBody(&def);
Memoizer::add(world, this);
registerObject(world, this);
}
World::~World()
@@ -297,8 +307,8 @@ void World::EndContact(b2Contact *contact)
end.process(contact);
// Letting the Contact know that the b2Contact will be destroyed any second.
Contact *c = (Contact *)Memoizer::find(contact);
if (c != NULL)
Contact *c = (Contact *)findObject(contact);
if (c != nullptr)
c->invalidate();
}
@@ -316,8 +326,8 @@ void World::PostSolve(b2Contact *contact, const b2ContactImpulse *impulse)
bool World::ShouldCollide(b2Fixture *fixtureA, b2Fixture *fixtureB)
{
// Fixtures should be memoized, if we created them
Fixture *a = (Fixture *)Memoizer::find(fixtureA);
Fixture *b = (Fixture *)Memoizer::find(fixtureB);
Fixture *a = (Fixture *)findObject(fixtureA);
Fixture *b = (Fixture *)findObject(fixtureB);
if (!a || !b)
throw love::Exception("A fixture has escaped Memoizer!");
return filter.process(a, b);
@@ -472,7 +482,7 @@ int World::getBodies(lua_State *L) const
break;
if (b == groundBody)
continue;
Body *body = (Body *)Memoizer::find(b);
Body *body = (Body *)findObject(b);
if (!body)
throw love::Exception("A body has escaped Memoizer!");
luax_pushtype(L, body);
@@ -491,7 +501,7 @@ int World::getJoints(lua_State *L) const
do
{
if (!j) break;
Joint *joint = (Joint *)Memoizer::find(j);
Joint *joint = (Joint *)findObject(j);
if (!joint) throw love::Exception("A joint has escaped Memoizer!");
luax_pushtype(L, joint);
lua_rawseti(L, -2, i);
@@ -501,7 +511,7 @@ int World::getJoints(lua_State *L) const
return 1;
}
int World::getContacts(lua_State *L) const
int World::getContacts(lua_State *L)
{
lua_newtable(L);
b2Contact *c = world->GetContactList();
@@ -509,9 +519,9 @@ int World::getContacts(lua_State *L) const
do
{
if (!c) break;
Contact *contact = (Contact *)Memoizer::find(c);
Contact *contact = (Contact *)findObject(c);
if (!contact)
contact = new Contact(c);
contact = new Contact(this, c);
else
contact->retain();
luax_pushtype(L, contact);
@@ -538,7 +548,7 @@ int World::queryBoundingBox(lua_State *L)
box.lowerBound = Physics::scaleDown(b2Vec2(lx, ly));
box.upperBound = Physics::scaleDown(b2Vec2(ux, uy));
luaL_checktype(L, 5, LUA_TFUNCTION);
QueryCallback query(L, 5);
QueryCallback query(this, L, 5);
world->QueryAABB(&query, box);
return 0;
}
@@ -552,7 +562,7 @@ int World::rayCast(lua_State *L)
b2Vec2 v1 = Physics::scaleDown(b2Vec2(x1, y1));
b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
luaL_checktype(L, 5, LUA_TFUNCTION);
RayCastCallback raycast(L, 5);
RayCastCallback raycast(this, L, 5);
world->RayCast(&raycast, v1, v2);
return 0;
}
@@ -586,19 +596,38 @@ void World::destroy()
b = b->GetNext();
if (t == groundBody)
continue;
Body *body = (Body *)Memoizer::find(t);
Body *body = (Body *)findObject(t);
if (!body)
throw love::Exception("A body has escaped Memoizer!");
body->destroy();
}
world->DestroyBody(groundBody);
Memoizer::remove(world);
unregisterObject(world);
delete world;
world = nullptr;
}
void World::registerObject(void *b2object, love::Object *object)
{
box2dObjectMap[b2object] = object;
}
void World::unregisterObject(void *b2object)
{
box2dObjectMap.erase(b2object);
}
love::Object *World::findObject(void *b2object) const
{
auto it = box2dObjectMap.find(b2object);
if (it != box2dObjectMap.end())
return it->second;
else
return nullptr;
}
} // box2d
} // physics
} // love
+16 -5
View File
@@ -28,6 +28,7 @@
// STD
#include <vector>
#include <unordered_map>
// Box2D
#include <Box2D/Box2D.h>
@@ -73,7 +74,8 @@ public:
public:
Reference *ref;
lua_State *L;
ContactCallback();
World *world;
ContactCallback(World *world);
~ContactCallback();
void process(b2Contact *contact, const b2ContactImpulse *impulse = NULL);
};
@@ -91,10 +93,11 @@ public:
class QueryCallback : public b2QueryCallback
{
public:
QueryCallback(lua_State *L, int idx);
QueryCallback(World *world, lua_State *L, int idx);
~QueryCallback();
virtual bool ReportFixture(b2Fixture *fixture);
private:
World *world;
lua_State *L;
int funcidx;
};
@@ -102,10 +105,11 @@ public:
class RayCastCallback : public b2RayCastCallback
{
public:
RayCastCallback(lua_State *L, int idx);
RayCastCallback(World *world, lua_State *L, int idx);
~RayCastCallback();
virtual float32 ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction);
private:
World *world;
lua_State *L;
int funcidx;
};
@@ -257,7 +261,7 @@ public:
* Get an array of all the Contacts in the World.
* @return An array of Contacts.
**/
int getContacts(lua_State *L) const;
int getContacts(lua_State *L);
/**
* Gets the ground body.
@@ -280,6 +284,10 @@ public:
**/
void destroy();
void registerObject(void *b2object, love::Object *object);
void unregisterObject(void *b2object);
love::Object *findObject(void *b2object) const;
private:
// Pointer to the Box2D world.
@@ -297,7 +305,10 @@ private:
// Contact callbacks.
ContactCallback begin, end, presolve, postsolve;
ContactFilter filter;
};
std::unordered_map<void *, love::Object *> box2dObjectMap;
}; // World
} // box2d
} // physics