Renamed Joystick:getProductGUID back to Joystick:getGUID

This commit is contained in:
Alex Szpakowski
2013-08-30 23:50:29 -03:00
parent a3571b97bd
commit 3ac0710544
8 changed files with 14 additions and 14 deletions
+1 -1
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@@ -152,7 +152,7 @@ public:
virtual void *getHandle() const = 0;
virtual std::string getProductGUID() const = 0;
virtual std::string getGUID() const = 0;
virtual int getInstanceID() const = 0;
virtual int getID() const = 0;
+1 -1
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@@ -239,7 +239,7 @@ void *Joystick::getHandle() const
return joyhandle;
}
std::string Joystick::getProductGUID() const
std::string Joystick::getGUID() const
{
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
return pguid;
+1 -1
View File
@@ -70,7 +70,7 @@ public:
void *getHandle() const;
std::string getProductGUID() const;
std::string getGUID() const;
int getInstanceID() const;
int getID() const;
+5 -5
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@@ -109,14 +109,14 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
return 0;
std::string guidstr = getDeviceProductGUID(deviceindex);
std::string guidstr = getDeviceGUID(deviceindex);
joystick::Joystick *joystick = 0;
for (size_t i = 0; i < joysticks.size(); i++)
{
// Try to re-use a disconnected Joystick with the same GUID.
if (!joysticks[i]->isConnected() && joysticks[i]->getProductGUID() == guidstr)
if (!joysticks[i]->isConnected() && joysticks[i]->getGUID() == guidstr)
{
joystick = joysticks[i];
joystick->open(deviceindex);
@@ -398,13 +398,13 @@ void JoystickModule::checkGamepads(const std::string &guid) const
if (!SDL_IsGameController(d_index))
continue;
if (guid.compare(getDeviceProductGUID(d_index)) != 0)
if (guid.compare(getDeviceGUID(d_index)) != 0)
continue;
std::vector<love::joystick::Joystick *>::const_iterator it;
for (it = activeSticks.begin(); it != activeSticks.end(); ++it)
{
if ((*it)->isGamepad() || guid.compare((*it)->getProductGUID()) != 0)
if ((*it)->isGamepad() || guid.compare((*it)->getGUID()) != 0)
continue;
// Big hack time: open the index as a game controller and compare
@@ -422,7 +422,7 @@ void JoystickModule::checkGamepads(const std::string &guid) const
}
}
std::string JoystickModule::getDeviceProductGUID(int deviceindex) const
std::string JoystickModule::getDeviceGUID(int deviceindex) const
{
if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
return std::string("");
+1 -1
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@@ -63,7 +63,7 @@ private:
void checkGamepads(const std::string &guid) const;
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
std::string getDeviceProductGUID(int deviceindex) const;
std::string getDeviceGUID(int deviceindex) const;
// Lists of currently connected Joysticks.
std::vector<Joystick *> activeSticks;
+3 -3
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@@ -66,10 +66,10 @@ int w_Joystick_getID(lua_State *L)
return 2;
}
int w_Joystick_getProductGUID(lua_State *L)
int w_Joystick_getGUID(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
luax_pushstring(L, j->getProductGUID());
luax_pushstring(L, j->getGUID());
return 1;
}
@@ -192,7 +192,7 @@ static const luaL_Reg functions[] =
{ "isConnected", w_Joystick_isConnected },
{ "getName", w_Joystick_getName },
{ "getID", w_Joystick_getID },
{ "getProductGUID", w_Joystick_getProductGUID },
{ "getGUID", w_Joystick_getGUID },
{ "getAxisCount", w_Joystick_getAxisCount },
{ "getButtonCount", w_Joystick_getButtonCount },
{ "getHatCount", w_Joystick_getHatCount },
+1 -1
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@@ -37,7 +37,7 @@ Joystick *luax_checkjoystick(lua_State *L, int idx);
int w_Joystick_isConnected(lua_State *L);
int w_Joystick_getName(lua_State *L);
int w_Joystick_getID(lua_State *L);
int w_Joystick_getProductGUID(lua_State *L);
int w_Joystick_getGUID(lua_State *L);
int w_Joystick_getAxisCount(lua_State *L);
int w_Joystick_getButtonCount(lua_State *L);
int w_Joystick_getHatCount(lua_State *L);
@@ -130,7 +130,7 @@ int w_getGamepadMapping(lua_State *L)
else
{
love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
guid = stick->getProductGUID();
guid = stick->getGUID();
}
const char *gpbindstr = luaL_checkstring(L, 2);