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https://github.com/love2d/love.git
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Renamed Joystick:getProductGUID back to Joystick:getGUID
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@@ -152,7 +152,7 @@ public:
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virtual void *getHandle() const = 0;
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virtual std::string getProductGUID() const = 0;
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virtual std::string getGUID() const = 0;
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virtual int getInstanceID() const = 0;
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virtual int getID() const = 0;
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@@ -239,7 +239,7 @@ void *Joystick::getHandle() const
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return joyhandle;
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}
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std::string Joystick::getProductGUID() const
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std::string Joystick::getGUID() const
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{
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// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
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return pguid;
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@@ -70,7 +70,7 @@ public:
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void *getHandle() const;
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std::string getProductGUID() const;
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std::string getGUID() const;
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int getInstanceID() const;
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int getID() const;
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@@ -109,14 +109,14 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
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if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
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return 0;
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std::string guidstr = getDeviceProductGUID(deviceindex);
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std::string guidstr = getDeviceGUID(deviceindex);
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joystick::Joystick *joystick = 0;
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for (size_t i = 0; i < joysticks.size(); i++)
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{
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// Try to re-use a disconnected Joystick with the same GUID.
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if (!joysticks[i]->isConnected() && joysticks[i]->getProductGUID() == guidstr)
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if (!joysticks[i]->isConnected() && joysticks[i]->getGUID() == guidstr)
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{
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joystick = joysticks[i];
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joystick->open(deviceindex);
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@@ -398,13 +398,13 @@ void JoystickModule::checkGamepads(const std::string &guid) const
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if (!SDL_IsGameController(d_index))
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continue;
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if (guid.compare(getDeviceProductGUID(d_index)) != 0)
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if (guid.compare(getDeviceGUID(d_index)) != 0)
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continue;
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std::vector<love::joystick::Joystick *>::const_iterator it;
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for (it = activeSticks.begin(); it != activeSticks.end(); ++it)
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{
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if ((*it)->isGamepad() || guid.compare((*it)->getProductGUID()) != 0)
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if ((*it)->isGamepad() || guid.compare((*it)->getGUID()) != 0)
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continue;
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// Big hack time: open the index as a game controller and compare
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@@ -422,7 +422,7 @@ void JoystickModule::checkGamepads(const std::string &guid) const
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}
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}
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std::string JoystickModule::getDeviceProductGUID(int deviceindex) const
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std::string JoystickModule::getDeviceGUID(int deviceindex) const
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{
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if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
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return std::string("");
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@@ -63,7 +63,7 @@ private:
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void checkGamepads(const std::string &guid) const;
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// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
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std::string getDeviceProductGUID(int deviceindex) const;
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std::string getDeviceGUID(int deviceindex) const;
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// Lists of currently connected Joysticks.
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std::vector<Joystick *> activeSticks;
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@@ -66,10 +66,10 @@ int w_Joystick_getID(lua_State *L)
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return 2;
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}
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int w_Joystick_getProductGUID(lua_State *L)
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int w_Joystick_getGUID(lua_State *L)
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{
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Joystick *j = luax_checkjoystick(L, 1);
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luax_pushstring(L, j->getProductGUID());
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luax_pushstring(L, j->getGUID());
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return 1;
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}
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@@ -192,7 +192,7 @@ static const luaL_Reg functions[] =
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{ "isConnected", w_Joystick_isConnected },
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{ "getName", w_Joystick_getName },
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{ "getID", w_Joystick_getID },
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{ "getProductGUID", w_Joystick_getProductGUID },
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{ "getGUID", w_Joystick_getGUID },
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{ "getAxisCount", w_Joystick_getAxisCount },
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{ "getButtonCount", w_Joystick_getButtonCount },
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{ "getHatCount", w_Joystick_getHatCount },
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@@ -37,7 +37,7 @@ Joystick *luax_checkjoystick(lua_State *L, int idx);
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int w_Joystick_isConnected(lua_State *L);
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int w_Joystick_getName(lua_State *L);
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int w_Joystick_getID(lua_State *L);
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int w_Joystick_getProductGUID(lua_State *L);
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int w_Joystick_getGUID(lua_State *L);
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int w_Joystick_getAxisCount(lua_State *L);
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int w_Joystick_getButtonCount(lua_State *L);
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int w_Joystick_getHatCount(lua_State *L);
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@@ -130,7 +130,7 @@ int w_getGamepadMapping(lua_State *L)
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else
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{
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love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
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guid = stick->getProductGUID();
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guid = stick->getGUID();
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}
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const char *gpbindstr = luaL_checkstring(L, 2);
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