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Removed love.window.getWidth/getHeight. Use love.graphics.getWidth/getHeight or love.window.getMode instead.
love.window.getWidth/getHeight were originally added to help deal with high-dpi mode, but the API ended up going in a different direction (love.window.getPixelScale). --HG-- branch : minor
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@@ -227,25 +227,6 @@ int w_isCreated(lua_State *L)
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return 1;
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}
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int w_getWidth(lua_State *L)
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{
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lua_pushinteger(L, instance->getWidth());
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return 1;
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}
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int w_getHeight(lua_State *L)
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{
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lua_pushinteger(L, instance->getHeight());
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return 1;
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}
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int w_getDimensions(lua_State *L)
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{
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lua_pushinteger(L, instance->getWidth());
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lua_pushinteger(L, instance->getHeight());
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return 2;
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}
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int w_getDesktopDimensions(lua_State *L)
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{
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int width = 0, height = 0;
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@@ -322,9 +303,6 @@ static const luaL_Reg functions[] =
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{ "setFullscreen", w_setFullscreen },
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{ "getFullscreen", w_getFullscreen },
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{ "isCreated", w_isCreated },
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{ "getWidth", w_getWidth },
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{ "getHeight", w_getHeight },
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{ "getDimensions", w_getDimensions },
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{ "getDesktopDimensions", w_getDesktopDimensions },
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{ "setIcon", w_setIcon },
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{ "getIcon", w_getIcon },
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