mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
allow drawing more than one texture
This commit is contained in:
@@ -17,6 +17,15 @@
|
||||
namespace love {
|
||||
namespace graphics {
|
||||
namespace vulkan {
|
||||
static VkIndexType getVulkanIndexBufferType(IndexDataType type) {
|
||||
switch (type) {
|
||||
case INDEX_UINT16: return VK_INDEX_TYPE_UINT16;
|
||||
case INDEX_UINT32: return VK_INDEX_TYPE_UINT32;
|
||||
default:
|
||||
throw love::Exception("unknown Index Data type");
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<const char*> validationLayers = {
|
||||
"VK_LAYER_KHRONOS_validation"
|
||||
};
|
||||
@@ -171,11 +180,12 @@ namespace love {
|
||||
else if (result != VK_SUCCESS) {
|
||||
throw love::Exception("failed to present swap chain image");
|
||||
}
|
||||
|
||||
std::cout << "present" << std::endl;
|
||||
|
||||
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
|
||||
|
||||
std::cout << "present" << std::endl;
|
||||
|
||||
updatedBatchedDrawBuffers();
|
||||
startRecordingGraphicsCommands();
|
||||
}
|
||||
|
||||
@@ -207,18 +217,23 @@ namespace love {
|
||||
createDescriptorPool();
|
||||
createSyncObjects();
|
||||
startRecordingGraphicsCommands();
|
||||
currentFrame = 0;
|
||||
|
||||
created = true;
|
||||
|
||||
if (batchedDrawState.vb[0] == nullptr)
|
||||
{
|
||||
batchedDrawBuffers.clear();
|
||||
batchedDrawBuffers.reserve(MAX_FRAMES_IN_FLIGHT);
|
||||
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
batchedDrawBuffers.emplace_back();
|
||||
// Initial sizes that should be good enough for most cases. It will
|
||||
// resize to fit if needed, later.
|
||||
batchedDrawState.vb[0] = new StreamBuffer(vmaAllocator, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
|
||||
batchedDrawState.vb[1] = new StreamBuffer(vmaAllocator, BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
|
||||
batchedDrawState.indexBuffer = new StreamBuffer(vmaAllocator, BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
|
||||
batchedDrawBuffers[i].vertexBuffer1 = new StreamBuffer(vmaAllocator, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
|
||||
batchedDrawBuffers[i].vertexBuffer2 = new StreamBuffer(vmaAllocator, BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
|
||||
batchedDrawBuffers[i].indexBuffer = new StreamBuffer(vmaAllocator, BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
|
||||
}
|
||||
|
||||
updatedBatchedDrawBuffers();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -270,10 +285,10 @@ namespace love {
|
||||
}
|
||||
|
||||
void Graphics::unSetMode() {
|
||||
std::cout << "unSetMode ";
|
||||
|
||||
created = false;
|
||||
cleanup();
|
||||
|
||||
std::cout << "unSetMode ";
|
||||
}
|
||||
|
||||
void Graphics::draw(const DrawIndexedCommand& cmd) {
|
||||
@@ -284,11 +299,11 @@ namespace love {
|
||||
|
||||
// vertices
|
||||
buffers.push_back((VkBuffer)cmd.buffers->info[0].buffer->getHandle());
|
||||
offsets.push_back((VkDeviceSize)0);
|
||||
offsets.push_back((VkDeviceSize)cmd.buffers->info[0].offset);
|
||||
|
||||
// tex coords
|
||||
buffers.push_back((VkBuffer)cmd.buffers->info[1].buffer->getHandle());
|
||||
offsets.push_back((VkDeviceSize)0);
|
||||
offsets.push_back((VkDeviceSize)cmd.buffers->info[1].offset);
|
||||
|
||||
if (cmd.texture == nullptr) {
|
||||
setTexture(standardTexture);
|
||||
@@ -299,7 +314,7 @@ namespace love {
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffers.at(imageIndex), VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, getDescriptorSet(currentFrame), 0, nullptr);
|
||||
vkCmdBindVertexBuffers(commandBuffers.at(imageIndex), 0, buffers.size(), buffers.data(), offsets.data());
|
||||
vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer)cmd.indexBuffer->getHandle(), 0, VK_INDEX_TYPE_UINT16);
|
||||
vkCmdBindIndexBuffer(commandBuffers.at(imageIndex), (VkBuffer)cmd.indexBuffer->getHandle(), 0, getVulkanIndexBufferType(cmd.indexType));
|
||||
vkCmdDrawIndexed(commandBuffers.at(imageIndex), static_cast<uint32_t>(cmd.indexCount), 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
@@ -310,6 +325,15 @@ namespace love {
|
||||
|
||||
// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
|
||||
|
||||
void Graphics::updatedBatchedDrawBuffers() {
|
||||
batchedDrawState.vb[0] = batchedDrawBuffers[currentFrame].vertexBuffer1;
|
||||
batchedDrawState.vb[0]->nextFrame();
|
||||
batchedDrawState.vb[1] = batchedDrawBuffers[currentFrame].vertexBuffer2;
|
||||
batchedDrawState.vb[1]->nextFrame();
|
||||
batchedDrawState.indexBuffer = batchedDrawBuffers[currentFrame].indexBuffer;
|
||||
batchedDrawState.indexBuffer->nextFrame();
|
||||
}
|
||||
|
||||
VkDescriptorSet* Graphics::getDescriptorSet(int currentFrame) {
|
||||
auto it = textureToDescriptorSetsMap.find(currentTexture);
|
||||
if (it == textureToDescriptorSetsMap.end()) {
|
||||
@@ -890,7 +914,8 @@ namespace love {
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
poolInfo.poolSizeCount = static_cast<uint32_t>(poolSizes.size());
|
||||
poolInfo.pPoolSizes = poolSizes.data();
|
||||
poolInfo.maxSets = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
|
||||
// FIXME: When using more than 128 textures at once we will run out of memory.
|
||||
poolInfo.maxSets = 128 * static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT);
|
||||
|
||||
if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to create descriptor pool");
|
||||
@@ -908,8 +933,20 @@ namespace love {
|
||||
std::vector<VkDescriptorSet> newDescriptorSets;
|
||||
|
||||
newDescriptorSets.resize(MAX_FRAMES_IN_FLIGHT);
|
||||
if (vkAllocateDescriptorSets(device, &allocInfo, newDescriptorSets.data()) != VK_SUCCESS) {
|
||||
throw love::Exception("failed to allocate descriptor sets");
|
||||
VkResult result = vkAllocateDescriptorSets(device, &allocInfo, newDescriptorSets.data());
|
||||
if (result != VK_SUCCESS) {
|
||||
switch (result) {
|
||||
case VK_ERROR_OUT_OF_HOST_MEMORY:
|
||||
throw love::Exception("failed to allocate descriptor sets: out of host memory");
|
||||
case VK_ERROR_OUT_OF_DEVICE_MEMORY:
|
||||
throw love::Exception("failed to allocate descriptor sets: out of device memory");
|
||||
case VK_ERROR_FRAGMENTED_POOL:
|
||||
throw love::Exception("failed to allocate descriptor sets: fragmented pool");
|
||||
case VK_ERROR_OUT_OF_POOL_MEMORY:
|
||||
throw love::Exception("failed to allocate descriptor sets: out of pool memory");
|
||||
default:
|
||||
throw love::Exception("failed to allocate descriptor sets");
|
||||
}
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
@@ -1157,7 +1194,6 @@ namespace love {
|
||||
void Graphics::cleanup() {
|
||||
vkDeviceWaitIdle(device);
|
||||
|
||||
|
||||
cleanupSwapChain();
|
||||
|
||||
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
|
||||
@@ -1176,6 +1212,8 @@ namespace love {
|
||||
}
|
||||
|
||||
void Graphics::cleanupSwapChain() {
|
||||
std::cout << "cleanupSwapChain ";
|
||||
|
||||
for (size_t i = 0; i < swapChainFramBuffers.size(); i++) {
|
||||
vkDestroyFramebuffer(device, swapChainFramBuffers[i], nullptr);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user