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Merge in channels from love-experiments
Rewritten love.thread and changed communication method from weird system before, to channels. --HG-- branch : minor
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_ThreadModule.h"
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#include "wrap_LuaThread.h"
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#include "wrap_Channel.h"
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#include <filesystem/File.h>
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#include <filesystem/FileData.h>
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namespace love
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{
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namespace thread
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{
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static ThreadModule *instance = 0;
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int w_newThread(lua_State *L)
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{
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std::string name = "Thread code";
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love::Data *data;
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if (lua_isstring(L, 1))
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luax_convobj(L, 1, "filesystem", "newFile");
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if (luax_istype(L, 1, FILESYSTEM_FILE_T))
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{
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try
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{
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love::filesystem::File * file = luax_checktype<love::filesystem::File>(L, 1, "File", FILESYSTEM_FILE_T);
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name = std::string("@") + file->getFilename();
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data = file->read();
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}
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catch (love::Exception & e)
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{
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return luaL_error(L, "%s", e.what());
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}
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}
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else if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
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{
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love::filesystem::FileData * fdata = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
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name = std::string("@") + fdata->getFilename();
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data = fdata;
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data->retain();
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}
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else
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{
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data = luax_checktype<love::Data>(L, 1, "Data", DATA_T);
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data->retain();
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}
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LuaThread *t = instance->newThread(name, data);
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// do not worry, file->read() returns retained data
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data->release();
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luax_newtype(L, "Thread", THREAD_THREAD_T, (void*)t);
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return 1;
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}
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int w_newChannel(lua_State *L)
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{
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Channel *c = instance->newChannel();
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luax_newtype(L, "Channel", THREAD_CHANNEL_T, (void*)c);
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return 1;
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}
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int w_getChannel(lua_State *L)
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{
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std::string name = luax_checkstring(L, 1);
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Channel *c = instance->getChannel(name);
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luax_newtype(L, "Channel", THREAD_CHANNEL_T, (void*)c);
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg module_functions[] = {
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{ "newThread", w_newThread },
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{ "newChannel", w_newChannel },
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{ "getChannel", w_getChannel },
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{ 0, 0 }
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};
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static const lua_CFunction types[] = {
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luaopen_thread,
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luaopen_channel,
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0
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};
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extern "C" int luaopen_love_thread(lua_State *L)
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{
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if (instance == 0)
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{
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try
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{
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instance = new ThreadModule();
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}
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catch (Exception & e)
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{
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return luaL_error(L, "%s", e.what());
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}
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "thread";
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w.flags = MODULE_T;
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w.functions = module_functions;
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w.types = types;
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return luax_register_module(L, w);
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}
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}
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}
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