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synced 2026-08-15 15:51:12 +02:00
The "alpha" blend mode now outputs more useful/intuitive alpha values (thanks Boolsheet)
See https://love2d.org/forums/viewtopic.php?f=4&t=16223 and http://www.opengl.org/discussion_boards/showthread.php/167554-FBO-and-blending
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@@ -114,7 +114,7 @@ bool Graphics::setMode(int width, int height, bool fullscreen, bool vsync, int f
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// Unload all volatile objects. These must be reloaded after
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// the display mode change.
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Volatile::unloadAll();
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uninitializeContext();
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bool success = currentWindow->setWindow(width, height, fullscreen, vsync, fsaa);
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@@ -502,37 +502,76 @@ Font *Graphics::getFont() const
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void Graphics::setBlendMode(Graphics::BlendMode mode)
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{
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if (GLEE_VERSION_1_4 || GLEE_ARB_imaging)
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const int gl_1_4 = GLEE_VERSION_1_4;
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GLenum func = GL_FUNC_ADD;
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GLenum src_rgb = GL_ONE;
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GLenum src_a = GL_ONE;
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GLenum dst_rgb = GL_ZERO;
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GLenum dst_a = GL_ZERO;
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switch (mode)
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{
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if (mode == BLEND_SUBTRACTIVE)
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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case BLEND_ALPHA:
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if (gl_1_4 || GLEE_EXT_blend_func_separate)
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{
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src_rgb = GL_SRC_ALPHA;
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src_a = GL_ONE;
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dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
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}
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else
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glBlendEquation(GL_FUNC_ADD);
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{
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// Fallback for OpenGL implementations without support for separate blend functions.
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// This will most likely only be used for the Microsoft software renderer and
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// since it's still stuck with OpenGL 1.1, the only expected difference is a
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// different alpha value when reading back the default framebuffer (newScreenshot).
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src_rgb = src_a = GL_SRC_ALPHA;
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dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
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}
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break;
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case BLEND_MULTIPLICATIVE:
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src_rgb = src_a = GL_DST_COLOR;
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dst_rgb = dst_a = GL_ZERO;
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break;
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case BLEND_PREMULTIPLIED:
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src_rgb = src_a = GL_ONE;
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dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
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break;
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case BLEND_SUBTRACTIVE:
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func = GL_FUNC_REVERSE_SUBTRACT;
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case BLEND_ADDITIVE:
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src_rgb = src_a = GL_SRC_ALPHA;
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dst_rgb = dst_a = GL_ONE;
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break;
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case BLEND_NONE:
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default:
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src_rgb = src_a = GL_ONE;
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dst_rgb = dst_a = GL_ZERO;
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break;
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}
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if (gl_1_4 || GLEE_ARB_imaging)
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glBlendEquation(func);
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else if (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)
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{
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if (mode == BLEND_SUBTRACTIVE)
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glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT);
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else
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glBlendEquationEXT(GL_FUNC_ADD_EXT);
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}
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glBlendEquationEXT(func);
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else
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{
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if (mode == BLEND_SUBTRACTIVE)
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throw Exception("This graphics card does not support the subtract blend mode!");
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if (func == GL_FUNC_REVERSE_SUBTRACT)
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throw Exception("This graphics card does not support the subtractive blend mode!");
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// GL_FUNC_ADD is the default even without access to glBlendEquation, so that'll still work.
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}
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if (mode == BLEND_ALPHA)
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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else if (mode == BLEND_MULTIPLICATIVE)
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glBlendFunc(GL_DST_COLOR, GL_ZERO);
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else if (mode == BLEND_PREMULTIPLIED)
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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else if (mode == BLEND_NONE)
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glBlendFunc(GL_ONE, GL_ZERO);
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else // mode == BLEND_ADDITIVE || mode == BLEND_SUBTRACTIVE
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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if (src_rgb == src_a && dst_rgb == dst_a)
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glBlendFunc(src_rgb, dst_rgb);
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else
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{
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if (gl_1_4)
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glBlendFuncSeparate(src_rgb, dst_rgb, src_a, dst_a);
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else if (GLEE_EXT_blend_func_separate)
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glBlendFuncSeparateEXT(src_rgb, dst_rgb, src_a, dst_a);
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else
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throw Exception("This graphics card does not support separated rgb and alpha blend functions!");
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}
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}
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void Graphics::setColorMode(Graphics::ColorMode mode)
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@@ -551,29 +590,50 @@ void Graphics::setColorMode(Graphics::ColorMode mode)
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Graphics::BlendMode Graphics::getBlendMode() const
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{
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GLint dst, src;
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glGetIntegerv(GL_BLEND_DST, &dst);
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glGetIntegerv(GL_BLEND_SRC, &src);
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const int gl_1_4 = GLEE_VERSION_1_4;
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GLint src_rgb, src_a, dst_rgb, dst_a;
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GLint equation = GL_FUNC_ADD;
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if (GLEE_VERSION_1_4 || GLEE_ARB_imaging || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract))
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if (gl_1_4 || GLEE_EXT_blend_func_separate)
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{
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glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
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glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_a);
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glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
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glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_a);
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}
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else
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{
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glGetIntegerv(GL_BLEND_SRC, &src_rgb);
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glGetIntegerv(GL_BLEND_DST, &dst_rgb);
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src_a = src_rgb;
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dst_a = dst_rgb;
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}
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if (gl_1_4 || GLEE_ARB_imaging || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract))
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glGetIntegerv(GL_BLEND_EQUATION, &equation);
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if (equation == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
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return BLEND_SUBTRACTIVE;
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else if (src == GL_SRC_ALPHA && dst == GL_ONE) // && equation == GL_FUNC_ADD
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return BLEND_ADDITIVE;
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else if (src == GL_SRC_ALPHA && dst == GL_ONE_MINUS_SRC_ALPHA) // && equation == GL_FUNC_ADD
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// Everything else has equation == GL_FUNC_ADD.
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else if (src_rgb == src_a && dst_rgb == dst_a)
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{
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if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE)
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return BLEND_ADDITIVE;
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else if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
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return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
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else if (src_rgb == GL_DST_COLOR && dst_rgb == GL_ZERO)
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return BLEND_MULTIPLICATIVE;
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else if (src_rgb == GL_ONE && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
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return BLEND_PREMULTIPLIED;
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else if (src_rgb == GL_ONE && dst_rgb == GL_ZERO)
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return BLEND_NONE;
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}
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else if (src_rgb == GL_SRC_ALPHA && src_a == GL_ONE &&
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dst_rgb == GL_ONE_MINUS_SRC_ALPHA && dst_a == GL_ONE_MINUS_SRC_ALPHA)
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return BLEND_ALPHA;
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else if (src == GL_DST_COLOR && dst == GL_ZERO) // && equation == GL_FUNC_ADD
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return BLEND_MULTIPLICATIVE;
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else if (src == GL_ONE && dst == GL_ONE_MINUS_SRC_ALPHA) // && equation == GL_FUNC_ADD
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return BLEND_PREMULTIPLIED;
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else if (src == GL_ONE && dst == GL_ZERO)
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return BLEND_NONE;
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return BLEND_MAX_ENUM; // Should never be reached.
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throw Exception("Unknown blend mode");
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}
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Graphics::ColorMode Graphics::getColorMode() const
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