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Use doubles instead of floats for the time argument in Source:seek. This probably won't affect anything meaningfully, but in theory it's more precise.
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@@ -90,11 +90,11 @@ float Source::getVolume() const
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return volume;
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}
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void Source::seek(float, Source::Unit)
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void Source::seek(double, Source::Unit)
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{
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}
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float Source::tell(Source::Unit)
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double Source::tell(Source::Unit)
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{
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return 0.0f;
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}
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@@ -50,8 +50,8 @@ public:
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virtual float getPitch() const;
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virtual void setVolume(float volume);
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virtual float getVolume() const;
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virtual void seek(float offset, Unit unit);
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virtual float tell(Unit unit);
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virtual void seek(double offset, Unit unit);
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virtual double tell(Unit unit);
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virtual double getDuration(Unit unit);
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virtual void setPosition(float *v);
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virtual void getPosition(float *v) const;
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