Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-05-03 22:27:01 -03:00
39 changed files with 267 additions and 163 deletions
+1
View File
@@ -37,6 +37,7 @@ Audio::PoolThread::PoolThread(Pool *pool)
, finish(false)
{
mutex = thread::newMutex();
threadName = "AudioPool";
}
Audio::PoolThread::~PoolThread()
+4 -19
View File
@@ -259,10 +259,7 @@ bool Source::update()
alGetSourcef(source, AL_SAMPLE_OFFSET, &curOffsetSamples);
ALint b;
alGetSourcei(source, AL_BUFFER, &b);
int freq;
alGetBufferi(b, AL_FREQUENCY, &freq);
int freq = decoder->getSampleRate();
curOffsetSecs = curOffsetSamples / freq;
// Get a free buffer.
@@ -338,11 +335,7 @@ void Source::seekAtomic(float offset, void *unit)
if (type == TYPE_STREAM)
{
offsetSamples = offset;
ALint buffer;
alGetSourcei(source, AL_BUFFER, &buffer);
int freq;
alGetBufferi(buffer, AL_FREQUENCY, &freq);
offset /= freq;
offset /= decoder->getSampleRate();
offsetSeconds = offset;
decoder->seek(offset);
}
@@ -357,11 +350,7 @@ void Source::seekAtomic(float offset, void *unit)
{
offsetSeconds = offset;
decoder->seek(offset);
ALint buffer;
alGetSourcei(source, AL_BUFFER, &buffer);
int freq;
alGetBufferi(buffer, AL_FREQUENCY, &freq);
offsetSamples = offset*freq;
offsetSamples = offset * decoder->getSampleRate();
}
else
{
@@ -403,11 +392,7 @@ float Source::tellAtomic(void *unit) const
default:
{
alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
ALint buffer;
alGetSourcei(source, AL_BUFFER, &buffer);
int freq;
alGetBufferi(buffer, AL_FREQUENCY, &freq);
offset /= freq;
offset /= decoder->getSampleRate();
if (type == TYPE_STREAM) offset += offsetSeconds;
}
break;
+2 -8
View File
@@ -270,10 +270,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
arg2 = new Variant((double)(e.jaxis.axis+1));
float value = e.jaxis.value / 32768.0f;
if (fabsf(value) < 0.001f) value = 0.0f;
if (value < -0.99f) value = -1.0f;
if (value > 0.99f) value = 1.0f;
float value = joystick::Joystick::clampval(e.jaxis.value / 32768.0f);
arg3 = new Variant((double) value);
msg = new Message("joystickaxis", arg1, arg2, arg3);
arg1->release();
@@ -332,10 +329,7 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
arg2 = new Variant(txt, strlen(txt));
float value = e.jaxis.value / 32768.0f;
if (fabsf(value) < 0.001f) value = 0.0f;
if (value < -0.99f) value = -1.0f;
if (value > 0.99f) value = 1.0f;
float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f);
arg3 = new Variant((double) value);
msg = new Message("gamepadaxis", arg1, arg2, arg3);
arg1->release();
+1 -1
View File
@@ -80,7 +80,7 @@ private:
static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry buttonEntries[];
static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> buttons;
}; // System
}; // Event
} // sdl
} // event
@@ -276,8 +276,8 @@ void ParticleSystem::initParticle(Particle *p, float t)
min = speedMin;
max = speedMax;
float speed = (float) rng.random(min, max);
p->speed = love::Vector(cosf(p->direction), sinf(p->direction));
p->speed *= speed;
p->velocity = love::Vector(cosf(p->direction), sinf(p->direction));
p->velocity *= speed;
p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
@@ -302,7 +302,7 @@ void ParticleSystem::initParticle(Particle *p, float t)
p->angle = p->rotation;
if (relativeRotation)
p->angle += atan2f(p->speed.y, p->speed.x);
p->angle += atan2f(p->velocity.y, p->velocity.x);
p->color = colors[0];
}
@@ -907,11 +907,11 @@ void ParticleSystem::update(float dt)
// Resize tangential.
tangential *= p->tangentialAcceleration;
// Update position.
p->speed += (radial+tangential+p->linearAcceleration)*dt;
// Update velocity.
p->velocity += (radial + tangential + p->linearAcceleration) * dt;
// Modify position.
ppos += p->speed * dt;
ppos += p->velocity * dt;
p->position[0] = ppos.getX();
p->position[1] = ppos.getY();
@@ -924,7 +924,7 @@ void ParticleSystem::update(float dt)
p->angle = p->rotation;
if (relativeRotation)
p->angle += atan2f(p->speed.y, p->speed.x);
p->angle += atan2f(p->velocity.y, p->velocity.x);
// Change size according to given intervals:
// i = 0 1 2 3 n-1
+1 -1
View File
@@ -516,7 +516,7 @@ protected:
// Particles gravitate towards this point.
love::Vector origin;
love::Vector speed;
love::Vector velocity;
love::Vector linearAcceleration;
float radialAcceleration;
float tangentialAcceleration;
+53 -7
View File
@@ -186,8 +186,16 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
// Bind generic vertex attribute indices to names in the shader.
for (int i = 0; i < int(OpenGL::ATTRIB_MAX_ENUM); i++)
{
OpenGL::VertexAttrib attrib = (OpenGL::VertexAttrib) i;
// FIXME: We skip this both because pseudo-instancing is temporarily
// disabled (see graphics.lua), and because binding a non-existant
// attribute name to a location causes a shader linker warning.
if (attrib == OpenGL::ATTRIB_PSEUDO_INSTANCE_ID)
continue;
const char *name = nullptr;
if (attribNames.find((OpenGL::VertexAttrib) i, name))
if (attribNames.find(attrib, name))
glBindAttribLocation(program, i, (const GLchar *) name);
}
@@ -247,7 +255,7 @@ void Shader::mapActiveUniforms()
}
// If this is a built-in (LOVE-created) uniform, store the location.
BuiltinExtern builtin;
BuiltinUniform builtin;
if (builtinNames.find(u.name.c_str(), builtin))
builtinUniforms[int(builtin)] = u.location;
@@ -652,19 +660,36 @@ int Shader::getTextureUnit(const std::string &name)
return texunit;
}
Shader::UniformType Shader::getExternVariable(const std::string &name, int &components, int &count)
{
auto it = uniforms.find(name);
if (it == uniforms.end())
{
components = 0;
count = 0;
return UNIFORM_UNKNOWN;
}
components = getUniformTypeSize(it->second.type);
count = (int) it->second.count;
return it->second.baseType;
}
bool Shader::hasVertexAttrib(OpenGL::VertexAttrib attrib) const
{
return vertexAttributes[int(attrib)] != -1;
}
bool Shader::hasBuiltinExtern(BuiltinExtern builtin) const
bool Shader::hasBuiltinUniform(BuiltinUniform builtin) const
{
return builtinUniforms[int(builtin)] != -1;
}
bool Shader::sendBuiltinFloat(BuiltinExtern builtin, int size, const GLfloat *vec, int count)
bool Shader::sendBuiltinFloat(BuiltinUniform builtin, int size, const GLfloat *vec, int count)
{
if (!hasBuiltinExtern(builtin))
if (!hasBuiltinUniform(builtin))
return false;
GLint location = builtinUniforms[int(builtin)];
@@ -754,6 +779,16 @@ bool Shader::isSupported()
return getGLSLVersion() >= "1.2";
}
bool Shader::getConstant(const char *in, UniformType &out)
{
return uniformTypes.find(in, out);
}
bool Shader::getConstant(UniformType in, const char *&out)
{
return uniformTypes.find(in, out);
}
StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM>::Entry Shader::typeNameEntries[] =
{
{"vertex", Shader::TYPE_VERTEX},
@@ -762,6 +797,17 @@ StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM>::Entry Shader::typeNameEntr
StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM> Shader::typeNames(Shader::typeNameEntries, sizeof(Shader::typeNameEntries));
StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM>::Entry Shader::uniformTypeEntries[] =
{
{"float", Shader::UNIFORM_FLOAT},
{"int", Shader::UNIFORM_INT},
{"bool", Shader::UNIFORM_BOOL},
{"image", Shader::UNIFORM_SAMPLER},
{"unknown", Shader::UNIFORM_UNKNOWN},
};
StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM> Shader::uniformTypes(Shader::uniformTypeEntries, sizeof(Shader::uniformTypeEntries));
StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry Shader::attribNameEntries[] =
{
{"love_PseudoInstanceID", OpenGL::ATTRIB_PSEUDO_INSTANCE_ID},
@@ -769,12 +815,12 @@ StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry Shader::attribNa
StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM> Shader::attribNames(Shader::attribNameEntries, sizeof(Shader::attribNameEntries));
StringMap<Shader::BuiltinExtern, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
{
{"love_ScreenSize", Shader::BUILTIN_SCREEN_SIZE},
};
StringMap<Shader::BuiltinExtern, Shader::BUILTIN_MAX_ENUM> Shader::builtinNames(Shader::builtinNameEntries, sizeof(Shader::builtinNameEntries));
StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM> Shader::builtinNames(Shader::builtinNameEntries, sizeof(Shader::builtinNameEntries));
} // opengl
} // graphics
+36 -16
View File
@@ -56,13 +56,24 @@ public:
TYPE_MAX_ENUM
};
// Built-in extern (uniform) variables.
enum BuiltinExtern
// Built-in uniform (extern) variables.
enum BuiltinUniform
{
BUILTIN_SCREEN_SIZE,
BUILTIN_MAX_ENUM
};
// Types of potential uniform (extern) variables used in love's shaders.
enum UniformType
{
UNIFORM_FLOAT,
UNIFORM_INT,
UNIFORM_BOOL,
UNIFORM_SAMPLER,
UNIFORM_UNKNOWN,
UNIFORM_MAX_ENUM
};
// Type for a list of shader source codes in the form of sources[shadertype] = code
typedef std::map<ShaderType, std::string> ShaderSources;
@@ -135,12 +146,25 @@ public:
**/
void sendTexture(const std::string &name, Texture *texture);
/**
* Gets the type, number of components, and number of array elements of
* an active 'extern' (uniform) variable in the shader. If a uniform
* variable with the specified name doesn't exist, returns UNIFORM_UNKNOWN
* and sets the 'components' and 'count' values to 0.
*
* @param name The name of the uniform variable in the source code.
* @param[out] components Number of components of the variable (2 for vec2.)
* @param[out] count Number of array elements, if the variable is an array.
* @return The base type of the uniform variable.
**/
UniformType getExternVariable(const std::string &name, int &components, int &count);
/**
* Internal use only.
**/
bool hasVertexAttrib(OpenGL::VertexAttrib attrib) const;
bool hasBuiltinExtern(BuiltinExtern builtin) const;
bool sendBuiltinFloat(BuiltinExtern builtin, int size, const GLfloat *m, int count);
bool hasBuiltinUniform(BuiltinUniform builtin) const;
bool sendBuiltinFloat(BuiltinUniform builtin, int size, const GLfloat *m, int count);
void checkSetScreenParams();
const std::map<std::string, Object *> &getBoundRetainables() const;
@@ -148,17 +172,10 @@ public:
static std::string getGLSLVersion();
static bool isSupported();
private:
static bool getConstant(const char *in, UniformType &out);
static bool getConstant(UniformType in, const char *&out);
// Types of potential uniform variables used in love's shaders.
enum UniformType
{
UNIFORM_FLOAT,
UNIFORM_INT,
UNIFORM_BOOL,
UNIFORM_SAMPLER,
UNIFORM_UNKNOWN
};
private:
// Represents a single uniform/extern shader variable.
struct Uniform
@@ -227,13 +244,16 @@ private:
static StringMap<ShaderType, TYPE_MAX_ENUM>::Entry typeNameEntries[];
static StringMap<ShaderType, TYPE_MAX_ENUM> typeNames;
static StringMap<UniformType, UNIFORM_MAX_ENUM>::Entry uniformTypeEntries[];
static StringMap<UniformType, UNIFORM_MAX_ENUM> uniformTypes;
// Names for the generic vertex attributes used by love.
static StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry attribNameEntries[];
static StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM> attribNames;
// Names for the built-in uniform variables.
static StringMap<BuiltinExtern, BUILTIN_MAX_ENUM>::Entry builtinNameEntries[];
static StringMap<BuiltinExtern, BUILTIN_MAX_ENUM> builtinNames;
static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM>::Entry builtinNameEntries[];
static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM> builtinNames;
};
} // opengl
+2 -2
View File
@@ -111,7 +111,7 @@ int SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, fl
memcpy(sprite, texture->getVertices(), sizeof(Vertex) * 4);
// Transform.
static Matrix t;
Matrix t;
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(sprite, sprite, 4);
@@ -138,7 +138,7 @@ int SpriteBatch::addq(Quad *quad, float x, float y, float a, float sx, float sy,
// Needed for colors.
memcpy(sprite, quad->getVertices(), sizeof(Vertex) * 4);
static Matrix t;
Matrix t;
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(sprite, sprite, 4);
@@ -346,6 +346,38 @@ int w_Shader_send(lua_State *L)
return luaL_argerror(L, 3, "number, boolean, table, image, or canvas expected");
}
int w_Shader_getExternVariable(lua_State *L)
{
Shader *shader = luax_checkshader(L, 1);
const char *name = luaL_checkstring(L, 2);
int components = 0;
int arrayelements = 0;
Shader::UniformType type = Shader::UNIFORM_UNKNOWN;
type = shader->getExternVariable(name, components, arrayelements);
// Check if the variable exists (function will set components to 0 if not.)
if (components > 0)
{
const char *tname = nullptr;
if (!Shader::getConstant(type, tname))
return luaL_error(L, "Unknown extern variable type name.");
lua_pushstring(L, tname);
lua_pushinteger(L, components);
lua_pushinteger(L, arrayelements);
}
else
{
lua_pushnil(L);
lua_pushnil(L);
lua_pushnil(L);
}
return 3;
}
static const luaL_Reg functions[] =
{
{ "getWarnings", w_Shader_getWarnings },
@@ -355,6 +387,7 @@ static const luaL_Reg functions[] =
{ "sendMatrix", w_Shader_sendMatrix },
{ "sendTexture", w_Shader_sendTexture },
{ "send", w_Shader_send },
{ "getExternVariable", w_Shader_getExternVariable },
{ 0, 0 }
};
@@ -38,6 +38,7 @@ int w_Shader_sendFloat(lua_State *L);
int w_Shader_sendMatrix(lua_State *L);
int w_Shader_sendTexture(lua_State *L);
int w_Shader_send(lua_State *L);
int w_Shader_getExternVariable(lua_State *L);
extern "C" int luaopen_shader(lua_State *L);
} // opengl
+1 -1
View File
@@ -29,7 +29,7 @@ namespace love
namespace joystick
{
float Joystick::clampval(float x) const
float Joystick::clampval(float x)
{
if (fabsf(x) < 0.01)
return 0.0f;
+1 -3
View File
@@ -173,9 +173,7 @@ public:
static bool getConstant(const char *in, InputType &out);
static bool getConstant(InputType in, const char *&out);
protected:
float clampval(float x) const;
static float clampval(float x);
private:
+2 -3
View File
@@ -51,12 +51,11 @@ bool Keyboard::hasKeyRepeat() const
bool Keyboard::isDown(Key *keylist) const
{
const Uint8 *keystate = SDL_GetKeyboardState(0);
std::map<Key, SDL_Keycode>::const_iterator it;
const Uint8 *keystate = SDL_GetKeyboardState(nullptr);
for (Key key = *keylist; key != KEY_MAX_ENUM; key = *(++keylist))
{
it = keys.find(key);
auto it = keys.find(key);
if (it != keys.end() && keystate[SDL_GetScancodeFromKey(it->second)])
return true;
}
+2
View File
@@ -56,6 +56,8 @@ public:
private:
// Whether holding down a key triggers repeated key press events.
// The real implementation is in love::event::sdl::Event::Convert.
bool key_repeat;
static std::map<Key, SDL_Keycode> createKeyMap();
+2 -2
View File
@@ -29,7 +29,7 @@ namespace love
namespace keyboard
{
static Keyboard *instance = 0;
static Keyboard *instance = nullptr;
int w_setKeyRepeat(lua_State *L)
{
@@ -87,7 +87,7 @@ static const luaL_Reg functions[] =
extern "C" int luaopen_love_keyboard(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::keyboard::sdl::Keyboard();)
}
+1 -1
View File
@@ -77,7 +77,7 @@ void RandomGenerator::setSeed(RandomGenerator::Seed newseed)
{
// 0 xor 0 is still 0, so Xorshift can't generate new numbers.
if (newseed.b64 == 0)
throw love::Exception("Invalid random seed.");
throw love::Exception("Random seed cannot be 0.");
seed = newseed;
rng_state = seed;
+2 -2
View File
@@ -30,7 +30,7 @@ namespace sdl
{
Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
: cursor(0)
: cursor(nullptr)
, type(CURSORTYPE_IMAGE)
, systemType(CURSOR_MAX_ENUM)
{
@@ -63,7 +63,7 @@ Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
}
Cursor::Cursor(mouse::Cursor::SystemCursor cursortype)
: cursor(0)
: cursor(nullptr)
, type(CURSORTYPE_SYSTEM)
, systemType(cursortype)
{
+2 -2
View File
@@ -71,7 +71,7 @@ const char *Mouse::getName() const
}
Mouse::Mouse()
: curCursor(0)
: curCursor(nullptr)
{
}
@@ -187,7 +187,7 @@ void Mouse::setVisible(bool visible)
bool Mouse::isDown(Button *buttonlist) const
{
Uint32 buttonstate = SDL_GetMouseState(0, 0);
Uint32 buttonstate = SDL_GetMouseState(nullptr, nullptr);
for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
{
+1 -1
View File
@@ -36,7 +36,7 @@ int w_Cursor_getType(lua_State *L)
Cursor *cursor = luax_checkcursor(L, 1);
Cursor::CursorType ctype = cursor->getType();
const char *typestr = 0;
const char *typestr = nullptr;
if (ctype == Cursor::CURSORTYPE_IMAGE)
mouse::Cursor::getConstant(ctype, typestr);
+3 -3
View File
@@ -30,11 +30,11 @@ namespace love
namespace mouse
{
static Mouse *instance = 0;
static Mouse *instance = nullptr;
int w_newCursor(lua_State *L)
{
Cursor *cursor = 0;
Cursor *cursor = nullptr;
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
luax_convobj(L, 1, "image", "newImageData");
@@ -212,7 +212,7 @@ static const lua_CFunction types[] =
extern "C" int luaopen_love_mouse(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
EXCEPT_GUARD(instance = new love::mouse::sdl::Mouse();)
}
+3 -4
View File
@@ -133,12 +133,12 @@ int Physics::newPolygonShape(lua_State *L)
int Physics::newChainShape(lua_State *L)
{
int argc = lua_gettop(L)-1; // first argument is looping
if (argc % 2 != 0)
return luaL_error(L, "Number of vertex components must be a multiple of two.");
int vcount = (int)argc/2;
b2ChainShape *s = new b2ChainShape();
bool loop = luax_toboolean(L, 1);
b2Vec2 *vecs = new b2Vec2[vcount];
for (int i = 0; i<vcount; i++)
@@ -166,7 +166,6 @@ int Physics::newChainShape(lua_State *L)
delete[] vecs;
ChainShape *c = new ChainShape(s);
luax_pushtype(L, "ChainShape", PHYSICS_CHAIN_SHAPE_T, c);
return 1;
}
+3 -3
View File
@@ -27,7 +27,7 @@ namespace love
namespace system
{
static System *instance = 0;
static System *instance = nullptr;
int w_getOS(lua_State *L)
{
@@ -99,7 +99,7 @@ static const luaL_Reg functions[] =
extern "C" int luaopen_love_system(lua_State *L)
{
if (instance == 0)
if (instance == nullptr)
{
instance = new love::system::sdl::System();
}
@@ -111,7 +111,7 @@ extern "C" int luaopen_love_system(lua_State *L)
w.name = "system";
w.flags = MODULE_T;
w.functions = functions;
w.types = 0;
w.types = nullptr;
return luax_register_module(L, w);
}
+8 -2
View File
@@ -26,13 +26,14 @@
#include <string>
// LOVE
#include <common/Variant.h>
#include <thread/threads.h>
#include "common/Variant.h"
#include "threads.h"
namespace love
{
namespace thread
{
class Channel : public love::Object
{
// FOR WRAPPER USE ONLY
@@ -40,8 +41,10 @@ friend void retainVariant(Channel *, Variant *);
friend void releaseVariant(Channel *, Variant *);
public:
Channel();
~Channel();
static Channel *getChannel(const std::string &name);
unsigned long push(Variant *var);
@@ -56,6 +59,7 @@ public:
void release();
private:
Channel(const std::string &name);
void lockMutex();
void unlockMutex();
@@ -68,7 +72,9 @@ private:
unsigned long sent;
unsigned long received;
}; // Channel
} // thread
} // love
+1
View File
@@ -38,6 +38,7 @@ LuaThread::LuaThread(const std::string &name, love::Data *code)
, nargs(0)
{
code->retain();
threadName = name;
}
LuaThread::~LuaThread()
+8 -5
View File
@@ -25,15 +25,16 @@
#include <string>
// LOVE
#include <common/Data.h>
#include <common/Object.h>
#include <common/Variant.h>
#include <thread/threads.h>
#include "common/Data.h"
#include "common/Object.h"
#include "common/Variant.h"
#include "threads.h"
namespace love
{
namespace thread
{
class LuaThread : public love::Object, public Threadable
{
public:
@@ -55,7 +56,9 @@ private:
Variant **args;
int nargs;
};
}; // LuaThread
} // thread
} // love
+2 -2
View File
@@ -22,8 +22,8 @@
#define LOVE_THREAD_THREAD_H
// LOVE
#include <common/runtime.h>
#include <common/Object.h>
#include "common/runtime.h"
#include "common/Object.h"
namespace love
{
+1 -1
View File
@@ -51,7 +51,7 @@ bool Thread::start()
return false;
if (thread) // Clean old handle up
SDL_WaitThread(thread, 0);
thread = SDL_CreateThread(thread_runner, NULL, this);
thread = SDL_CreateThread(thread_runner, t->getThreadName(), this);
running = (thread != 0);
return running;
}
+2 -1
View File
@@ -22,7 +22,7 @@
#define LOVE_THREAD_SDL_THREAD_H
// LOVE
#include <thread/Thread.h>
#include "thread/Thread.h"
#include "threads.h"
// SDL
@@ -34,6 +34,7 @@ namespace thread
{
namespace sdl
{
class Thread : public thread::Thread
{
public:
+6
View File
@@ -27,6 +27,7 @@ namespace thread
{
namespace sdl
{
Mutex::Mutex()
{
mutex = SDL_CreateMutex();
@@ -81,6 +82,11 @@ bool Conditional::wait(thread::Mutex *_mutex, int timeout)
} // sdl
/**
* Implementations of the functions declared in src/modules/threads.h.
**/
thread::Mutex *newMutex()
{
return new sdl::Mutex();
+11 -4
View File
@@ -21,8 +21,8 @@
#ifndef LOVE_THREAD_SDL_THREADS_H
#define LOVE_THREAD_SDL_THREADS_H
#include <common/config.h>
#include <thread/threads.h>
#include "common/config.h"
#include "thread/threads.h"
#include <SDL_thread.h>
@@ -32,11 +32,13 @@ namespace thread
{
namespace sdl
{
class Conditional;
class Mutex : public thread::Mutex
{
public:
Mutex();
~Mutex();
@@ -44,15 +46,18 @@ public:
void unlock();
private:
SDL_mutex *mutex;
Mutex(const Mutex&/* mutex*/) {}
friend class Conditional;
};
}; // Mutex
class Conditional : public thread::Conditional
{
public:
Conditional();
~Conditional();
@@ -61,8 +66,10 @@ public:
bool wait(thread::Mutex *mutex, int timeout=-1);
private:
SDL_cond *cond;
};
}; // Conditional
} // sdl
} // thread
+5
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@@ -99,5 +99,10 @@ bool Threadable::isRunning() const
return owner->isRunning();
}
const char *Threadable::getThreadName() const
{
return threadName.empty() ? nullptr : threadName.c_str();
}
} // thread
} // love
+9 -1
View File
@@ -21,9 +21,13 @@
#ifndef LOVE_THREAD_THREADS_H
#define LOVE_THREAD_THREADS_H
#include <common/config.h>
// LOVE
#include "common/config.h"
#include "Thread.h"
// C++
#include <string>
namespace love
{
namespace thread
@@ -83,9 +87,13 @@ public:
bool start();
void wait();
bool isRunning() const;
const char *getThreadName() const;
protected:
Thread *owner;
std::string threadName;
};
Mutex *newMutex();