Added love.keyboard.setTextInput to enable/disable text input events (enabled by default.)

This fixes the issue of receiving an unwanted text input event if a key is used to bring a game's textbox into focus, since textinput events can be triggered after keypress events if the keypress generates text.
This commit is contained in:
Alex Szpakowski
2013-09-05 18:55:44 -03:00
parent 93a782d445
commit 389e99bf2c
5 changed files with 43 additions and 0 deletions
+2
View File
@@ -32,6 +32,8 @@ namespace keyboard
int w_setKeyRepeat(lua_State *L);
int w_hasKeyRepeat(lua_State *L);
int w_isDown(lua_State *L);
int w_setTextInput(lua_State *L);
int w_hasTextInput(lua_State *L);
extern "C" LOVE_EXPORT int luaopen_love_keyboard(lua_State *L);
} // keyboard