Added love.keyboard.setTextInput to enable/disable text input events (enabled by default.)

This fixes the issue of receiving an unwanted text input event if a key is used to bring a game's textbox into focus, since textinput events can be triggered after keypress events if the keypress generates text.
This commit is contained in:
Alex Szpakowski
2013-09-05 18:55:44 -03:00
parent 93a782d445
commit 389e99bf2c
5 changed files with 43 additions and 0 deletions
+3
View File
@@ -51,6 +51,9 @@ public:
bool hasKeyRepeat() const;
bool isDown(Key *keylist) const;
void setTextInput(bool enable);
bool hasTextInput() const;
private:
bool key_repeat;