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Added per-character color support to love.graphics.print/printf and Text objects. Resolves issue #865.
The aforementioned functions now optionally accept an array instead of a plain string. The array is in the format of: {{r, g, b [, a]}, "first colored text, ", {r, g, b [, a]}, "second colored text", ...}, where the color values specify the color to use in the next section of the text.
This commit is contained in:
@@ -38,6 +38,11 @@ namespace graphics
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namespace opengl
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{
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static inline uint16 normToUint16(double n)
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{
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return (uint16) (n * LOVE_UINT16_MAX);
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}
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int Font::fontCount = 0;
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Font::Font(love::font::Rasterizer *r, const Texture::Filter &filter)
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@@ -272,18 +277,20 @@ const Font::Glyph &Font::addGlyph(uint32 glyph)
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g.texture = t;
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float tX = (float) textureX, tY = (float) textureY;
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float tWidth = (float) textureWidth, tHeight = (float) textureHeight;
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double tX = (double) textureX, tY = (double) textureY;
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double tWidth = (double) textureWidth, tHeight = (double) textureHeight;
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Color c(255, 255, 255, 255);
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// 0----2
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// | / |
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// | / |
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// 1----3
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const GlyphVertex verts[4] = {
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{ 0.0f, 0.0f, tX/tWidth, tY/tHeight},
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{ 0.0f, float(h), tX/tWidth, (tY+h)/tHeight},
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{float(w), 0.0f, (tX+w)/tWidth, tY/tHeight},
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{float(w), float(h), (tX+w)/tWidth, (tY+h)/tHeight}
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{float(0), float(0), normToUint16((tX+0)/tWidth), normToUint16((tY+0)/tHeight), c},
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{float(0), float(h), normToUint16((tX+0)/tWidth), normToUint16((tY+h)/tHeight), c},
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{float(w), float(0), normToUint16((tX+w)/tWidth), normToUint16((tY+0)/tHeight), c},
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{float(w), float(h), normToUint16((tX+w)/tWidth), normToUint16((tY+h)/tHeight), c}
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};
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// Copy vertex data to the glyph and set proper bearing.
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@@ -341,7 +348,7 @@ float Font::getKerning(uint32 leftglyph, uint32 rightglyph)
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return k;
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}
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void Font::codepointsFromString(const std::string &text, Codepoints &codepoints)
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void Font::getCodepointsFromString(const std::string &text, Codepoints &codepoints)
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{
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codepoints.reserve(text.size());
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@@ -362,12 +369,36 @@ void Font::codepointsFromString(const std::string &text, Codepoints &codepoints)
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}
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}
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void Font::getCodepointsFromString(const std::vector<ColoredString> &strs, ColoredCodepoints &codepoints)
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{
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if (strs.empty())
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return;
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codepoints.cps.reserve(strs[0].str.size());
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for (const ColoredString &cstr : strs)
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{
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IndexedColor c = {cstr.color, (int) codepoints.cps.size()};
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codepoints.colors.push_back(c);
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getCodepointsFromString(cstr.str, codepoints.cps);
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}
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if (codepoints.colors.size() == 1)
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{
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IndexedColor c = codepoints.colors[0];
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if (c.index == 0 && c.color == Color(255, 255, 255, 255))
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codepoints.colors.pop_back();
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}
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}
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float Font::getHeight() const
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{
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return (float) height;
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}
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std::vector<Font::DrawCommand> Font::generateVertices(const Codepoints &codepoints, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
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Font::DrawCommands Font::generateVertices(const ColoredCodepoints &codepoints, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
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{
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// Spacing counter and newline handling.
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float dx = offset.x;
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@@ -377,17 +408,29 @@ std::vector<Font::DrawCommand> Font::generateVertices(const Codepoints &codepoin
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int maxwidth = 0;
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// Keeps track of when we need to switch textures in our vertex array.
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std::vector<DrawCommand> drawcommands;
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DrawCommands drawcmds;
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// Pre-allocate space for the maximum possible number of vertices.
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size_t vertstartsize = vertices.size();
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vertices.reserve(vertstartsize + codepoints.size());
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vertices.reserve(vertstartsize + codepoints.cps.size() * 4);
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uint32 prevglyph = 0;
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for (int i = 0; i < (int) codepoints.size(); i++)
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Color curcolor(255, 255, 255, 255);
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int curcolori = -1;
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int ncolors = (int) codepoints.colors.size();
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if (ncolors == 0 || (ncolors == 1 && codepoints.colors[0].color == curcolor))
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drawcmds.usecolors = false;
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else
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drawcmds.usecolors = true;
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for (int i = 0; i < (int) codepoints.cps.size(); i++)
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{
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uint32 g = codepoints[i];
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uint32 g = codepoints.cps[i];
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if (curcolori + 1 < ncolors && codepoints.colors[curcolori + 1].index == i)
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curcolor = codepoints.colors[++curcolori].color;
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if (g == '\n')
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{
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@@ -411,9 +454,11 @@ std::vector<Font::DrawCommand> Font::generateVertices(const Codepoints &codepoin
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maxwidth = 0;
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dx = offset.x;
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dy = offset.y;
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drawcommands.clear();
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drawcmds.commands.clear();
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vertices.resize(vertstartsize);
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prevglyph = 0;
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curcolori = -1;
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curcolor = Color(255, 255, 255, 255);
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continue;
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}
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@@ -422,26 +467,27 @@ std::vector<Font::DrawCommand> Font::generateVertices(const Codepoints &codepoin
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if (glyph.texture != 0)
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{
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// Copy the vertices and set their proper relative positions.
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// Copy the vertices and set their colors and relative positions.
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for (int j = 0; j < 4; j++)
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{
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vertices.push_back(glyph.vertices[j]);
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vertices.back().x += dx;
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vertices.back().y += dy + lineheight;
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vertices.back().color = curcolor;
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}
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// Check if glyph texture has changed since the last iteration.
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if (drawcommands.empty() || drawcommands.back().texture != glyph.texture)
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if (drawcmds.commands.empty() || drawcmds.commands.back().texture != glyph.texture)
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{
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// Add a new draw command if the texture has changed.
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DrawCommand cmd;
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cmd.startvertex = (int) vertices.size() - 4;
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cmd.vertexcount = 0;
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cmd.texture = glyph.texture;
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drawcommands.push_back(cmd);
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drawcmds.commands.push_back(cmd);
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}
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drawcommands.back().vertexcount += 4;
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drawcmds.commands.back().vertexcount += 4;
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}
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// Advance the x position for the next glyph.
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@@ -464,7 +510,7 @@ std::vector<Font::DrawCommand> Font::generateVertices(const Codepoints &codepoin
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return a.startvertex < b.startvertex;
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};
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std::sort(drawcommands.begin(), drawcommands.end(), drawsort);
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std::sort(drawcmds.commands.begin(), drawcmds.commands.end(), drawsort);
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if (dx > maxwidth)
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maxwidth = (int) dx;
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@@ -475,28 +521,28 @@ std::vector<Font::DrawCommand> Font::generateVertices(const Codepoints &codepoin
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info->height = (int) dy + (dx > 0.0f ? floorf(getHeight() * getLineHeight() + 0.5f) : 0) - offset.y;
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}
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return drawcommands;
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return drawcmds;
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}
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std::vector<Font::DrawCommand> Font::generateVertices(const std::string &text, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
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Font::DrawCommands Font::generateVertices(const std::string &text, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
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{
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Codepoints codepoints;
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codepointsFromString(text, codepoints);
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ColoredCodepoints codepoints;
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getCodepointsFromString(text, codepoints.cps);
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return generateVertices(codepoints, vertices, extra_spacing, offset, info);
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}
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std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const std::string &text, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info)
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Font::DrawCommands Font::generateVerticesFormatted(const ColoredCodepoints &text, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info)
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{
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wrap = std::max(wrap, 0.0f);
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uint32 cacheid = textureCacheID;
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std::vector<DrawCommand> drawcommands;
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vertices.reserve(text.length() * 4);
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DrawCommands drawcmds;
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vertices.reserve(text.cps.size() * 4);
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std::vector<int> widths;
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std::vector<Codepoints> lines;
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std::vector<ColoredCodepoints> lines;
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getWrap(text, wrap, lines, &widths);
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@@ -523,7 +569,7 @@ std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const std::string
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break;
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case ALIGN_JUSTIFY:
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{
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float numspaces = (float) std::count(line.begin(), line.end(), ' ');
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float numspaces = (float) std::count(line.cps.begin(), line.cps.end(), ' ');
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if (width < wrap && numspaces >= 1)
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extraspacing = (wrap - width) / numspaces;
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else
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@@ -535,27 +581,29 @@ std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const std::string
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break;
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}
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std::vector<DrawCommand> commands = generateVertices(line, vertices, extraspacing, offset);
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DrawCommands cmds = generateVertices(line, vertices, extraspacing, offset);
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if (!commands.empty())
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if (!cmds.commands.empty())
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{
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auto firstcmd = commands.begin();
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auto firstcmd = cmds.commands.begin();
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// If the first draw command in the new list has the same texture
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// as the last one in the existing list we're building and its
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// vertices are in-order, we can combine them (saving a draw call.)
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if (!drawcommands.empty())
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if (!drawcmds.commands.empty())
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{
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auto prevcmd = drawcommands.back();
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auto prevcmd = drawcmds.commands.back();
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if (prevcmd.texture == firstcmd->texture && (prevcmd.startvertex + prevcmd.vertexcount) == firstcmd->startvertex)
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{
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drawcommands.back().vertexcount += firstcmd->vertexcount;
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drawcmds.commands.back().vertexcount += firstcmd->vertexcount;
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++firstcmd;
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}
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}
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// Append the new draw commands to the list we're building.
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drawcommands.insert(drawcommands.end(), firstcmd, commands.end());
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drawcmds.commands.insert(drawcmds.commands.end(), firstcmd, cmds.commands.end());
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drawcmds.usecolors = drawcmds.usecolors || cmds.usecolors;
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}
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y += getHeight() * getLineHeight();
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@@ -570,19 +618,19 @@ std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const std::string
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if (cacheid != textureCacheID)
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{
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vertices.clear();
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drawcommands = generateVerticesFormatted(text, wrap, align, vertices);
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drawcmds = generateVerticesFormatted(text, wrap, align, vertices);
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}
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return drawcommands;
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return drawcmds;
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}
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void Font::drawVertices(const std::vector<DrawCommand> &drawcommands)
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void Font::drawVertices(const DrawCommands &drawcommands)
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{
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// Vertex attribute pointers need to be set before calling this function.
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// This assumes that the attribute pointers are constant for all vertices.
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int totalverts = 0;
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for (const DrawCommand &cmd : drawcommands)
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for (const DrawCommand &cmd : drawcommands.commands)
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totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts);
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if ((size_t) totalverts / 4 > quadIndices.getSize())
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@@ -597,7 +645,7 @@ void Font::drawVertices(const std::vector<DrawCommand> &drawcommands)
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// We need a separate draw call for every section of the text which uses a
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// different texture than the previous section.
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for (const DrawCommand &cmd : drawcommands)
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for (const DrawCommand &cmd : drawcommands.commands)
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{
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GLsizei count = (cmd.vertexcount / 4) * 6;
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size_t offset = (cmd.startvertex / 4) * 6 * elemsize;
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@@ -608,9 +656,9 @@ void Font::drawVertices(const std::vector<DrawCommand> &drawcommands)
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}
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}
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void Font::printv(const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices)
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void Font::printv(const Matrix4 &t, const DrawCommands &drawcommands, const std::vector<GlyphVertex> &vertices)
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{
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if (vertices.empty() || drawcommands.empty())
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if (vertices.empty() || drawcommands.commands.empty())
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return;
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OpenGL::TempDebugGroup debuggroup("Font print");
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@@ -618,28 +666,42 @@ void Font::printv(const Matrix4 &t, const std::vector<DrawCommand> &drawcommands
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OpenGL::TempTransform transform(gl);
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transform.get() *= t;
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gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD);
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(GlyphVertex), &vertices[0].x);
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(GlyphVertex), &vertices[0].s);
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, sizeof(GlyphVertex), &vertices[0].s);
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uint32 enabledattribs = ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD;
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if (drawcommands.usecolors)
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{
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GlyphVertex), &vertices[0].color.r);
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enabledattribs |= ATTRIBFLAG_COLOR;
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}
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gl.useVertexAttribArrays(enabledattribs);
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drawVertices(drawcommands);
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}
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void Font::print(const std::string &text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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void Font::print(const std::vector<ColoredString> &text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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ColoredCodepoints codepoints;
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getCodepointsFromString(text, codepoints);
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std::vector<GlyphVertex> vertices;
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std::vector<DrawCommand> drawcommands = generateVertices(text, vertices);
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DrawCommands drawcommands = generateVertices(codepoints, vertices);
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Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
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printv(t, drawcommands, vertices);
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}
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void Font::printf(const std::string &text, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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void Font::printf(const std::vector<ColoredString> &text, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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ColoredCodepoints codepoints;
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getCodepointsFromString(text, codepoints);
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std::vector<GlyphVertex> vertices;
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std::vector<DrawCommand> drawcommands = generateVerticesFormatted(text, wrap, align, vertices);
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DrawCommands drawcommands = generateVerticesFormatted(codepoints, wrap, align, vertices);
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Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
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@@ -690,104 +752,149 @@ int Font::getWidth(char character)
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return g.spacing;
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}
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void Font::getWrap(const std::string &text, float wraplimit, std::vector<Codepoints> &lines, std::vector<int> *linewidths)
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void Font::getWrap(const ColoredCodepoints &codepoints, float wraplimit, std::vector<ColoredCodepoints> &lines, std::vector<int> *linewidths)
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{
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// Split text at newlines.
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std::string line;
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std::istringstream iss(text);
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// Per-line info.
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float width = 0.0f;
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float widthbeforelastspace = 0.0f;
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float widthoftrailingspace = 0.0f;
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uint32 prevglyph = 0;
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int lastspaceindex = -1;
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// Keeping the indexed colors "in sync" is a bit tricky, since we split
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// things up and we might skip some glyphs but we don't want to skip any
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// color which starts at those indices.
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Color curcolor(255, 255, 255, 255);
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bool addcurcolor = false;
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int curcolori = -1;
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int endcolori = (int) codepoints.colors.size() - 1;
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// A wrapped line of text.
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Codepoints wline;
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ColoredCodepoints wline;
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while (std::getline(iss, line, '\n'))
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int i = 0;
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while (i < (int) codepoints.cps.size())
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{
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float width = 0.0f;
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float widthbeforelastspace = 0.0f;
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float widthoftrailingspace = 0.0f;
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uint32 prevglyph = 0;
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uint32 c = codepoints.cps[i];
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wline.clear();
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wline.reserve(line.length());
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try
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// Determine the current color before doing anything else, to make sure
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// it's still applied to future glyphs even if this one is skipped.
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if (curcolori < endcolori && codepoints.colors[curcolori + 1].index == i)
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{
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utf8::iterator<std::string::const_iterator> i(line.begin(), line.begin(), line.end());
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utf8::iterator<std::string::const_iterator> end(line.end(), line.begin(), line.end());
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curcolor = codepoints.colors[curcolori + 1].color;
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curcolori++;
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addcurcolor = true;
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}
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utf8::iterator<std::string::const_iterator> lastspaceit = end;
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// Split text at newlines.
|
||||
if (c == '\n')
|
||||
{
|
||||
lines.push_back(wline);
|
||||
|
||||
while (i != end)
|
||||
// Ignore the width of any trailing spaces, for individual lines.
|
||||
if (linewidths)
|
||||
linewidths->push_back(width - widthoftrailingspace);
|
||||
|
||||
// Make sure the new line keeps any color that was set previously.
|
||||
addcurcolor = true;
|
||||
|
||||
width = widthbeforelastspace = widthoftrailingspace = 0.0f;
|
||||
prevglyph = 0; // Reset kerning information.
|
||||
lastspaceindex = -1;
|
||||
wline.cps.clear();
|
||||
wline.colors.clear();
|
||||
i++;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
const Glyph &g = findGlyph(c);
|
||||
float charwidth = g.spacing + getKerning(prevglyph, c);
|
||||
float newwidth = width + charwidth;
|
||||
|
||||
// Wrap the line if it exceeds the wrap limit. Don't wrap yet if we're
|
||||
// processing a newline character, though.
|
||||
if (c != ' ' && newwidth > wraplimit)
|
||||
{
|
||||
// If this is the first character in the line and it exceeds the
|
||||
// limit, skip it completely.
|
||||
if (wline.cps.empty())
|
||||
i++;
|
||||
else if (lastspaceindex != -1)
|
||||
{
|
||||
uint32 c = *i;
|
||||
// 'Rewind' to the last seen space, if the line has one.
|
||||
// FIXME: This could be more efficient...
|
||||
while (!wline.cps.empty() && wline.cps.back() != ' ')
|
||||
wline.cps.pop_back();
|
||||
|
||||
const Glyph &g = findGlyph(c);
|
||||
float charwidth = g.spacing + getKerning(prevglyph, c);
|
||||
float newwidth = width + charwidth;
|
||||
while (!wline.colors.empty() && wline.colors.back().index >= (int) wline.cps.size())
|
||||
wline.colors.pop_back();
|
||||
|
||||
// Wrap the line if it exceeds the wrap limit. Don't wrap yet if
|
||||
// we're processing a newline character, though.
|
||||
if (c != ' ' && newwidth > wraplimit)
|
||||
// Also 'rewind' to the color that the last character is using.
|
||||
for (int colori = curcolori; colori >= 0; colori--)
|
||||
{
|
||||
// If this is the first character in the line and it exceeds
|
||||
// the limit, skip it completely.
|
||||
if (wline.empty())
|
||||
++i;
|
||||
else if (lastspaceit != end)
|
||||
if (codepoints.colors[colori].index <= lastspaceindex)
|
||||
{
|
||||
// 'Rewind' to the last seen space, if the line has one.
|
||||
// FIXME: This should preferably use vector::erase.
|
||||
while (!wline.empty() && wline.back() != ' ')
|
||||
wline.pop_back();
|
||||
|
||||
// Ignore the width of trailing spaces in wrapped lines.
|
||||
width = widthbeforelastspace;
|
||||
|
||||
i = lastspaceit;
|
||||
++i; // Start the next line after the space.
|
||||
curcolor = codepoints.colors[colori].color;
|
||||
curcolori = colori;
|
||||
break;
|
||||
}
|
||||
|
||||
lines.push_back(wline);
|
||||
|
||||
if (linewidths)
|
||||
linewidths->push_back(width);
|
||||
|
||||
prevglyph = 0; // Reset kerning information.
|
||||
width = widthbeforelastspace = widthoftrailingspace = 0.0f;
|
||||
wline.clear();
|
||||
lastspaceit = end;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (prevglyph != ' ' && c == ' ')
|
||||
widthbeforelastspace = width;
|
||||
// Ignore the width of trailing spaces in wrapped lines.
|
||||
width = widthbeforelastspace;
|
||||
|
||||
width = newwidth;
|
||||
prevglyph = c;
|
||||
|
||||
wline.push_back(c);
|
||||
|
||||
// Keep track of the last seen space, so we can "rewind" to it
|
||||
// when wrapping.
|
||||
if (c == ' ')
|
||||
{
|
||||
lastspaceit = i;
|
||||
widthoftrailingspace += charwidth;
|
||||
}
|
||||
else if (c != '\n')
|
||||
widthoftrailingspace = 0.0f;
|
||||
|
||||
++i;
|
||||
i = lastspaceindex;
|
||||
i++; // Start the next line after the space.
|
||||
}
|
||||
|
||||
lines.push_back(wline);
|
||||
|
||||
if (linewidths)
|
||||
linewidths->push_back(width);
|
||||
|
||||
addcurcolor = true;
|
||||
|
||||
prevglyph = 0;
|
||||
width = widthbeforelastspace = widthoftrailingspace = 0.0f;
|
||||
wline.cps.clear();
|
||||
wline.colors.clear();
|
||||
lastspaceindex = -1;
|
||||
|
||||
continue;
|
||||
}
|
||||
catch (utf8::exception &e)
|
||||
|
||||
if (prevglyph != ' ' && c == ' ')
|
||||
widthbeforelastspace = width;
|
||||
|
||||
width = newwidth;
|
||||
prevglyph = c;
|
||||
|
||||
if (addcurcolor)
|
||||
{
|
||||
throw love::Exception("UTF-8 decoding error: %s", e.what());
|
||||
wline.colors.push_back({curcolor, (int) wline.cps.size()});
|
||||
addcurcolor = false;
|
||||
}
|
||||
|
||||
// Remove trailing newlines.
|
||||
if (!wline.empty() && wline.back() == '\n')
|
||||
wline.pop_back();
|
||||
wline.cps.push_back(c);
|
||||
|
||||
// Keep track of the last seen space, so we can "rewind" to it when
|
||||
// wrapping.
|
||||
if (c == ' ')
|
||||
{
|
||||
lastspaceindex = i;
|
||||
widthoftrailingspace += charwidth;
|
||||
}
|
||||
else if (c != '\n')
|
||||
widthoftrailingspace = 0.0f;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
// Push the last line.
|
||||
if (!wline.cps.empty())
|
||||
{
|
||||
lines.push_back(wline);
|
||||
|
||||
// Ignore the width of any trailing spaces, for individual lines.
|
||||
@@ -798,17 +905,20 @@ void Font::getWrap(const std::string &text, float wraplimit, std::vector<Codepoi
|
||||
|
||||
void Font::getWrap(const std::string &text, float wraplimit, std::vector<std::string> &lines, std::vector<int> *linewidths)
|
||||
{
|
||||
std::vector<Codepoints> codepointlines;
|
||||
getWrap(text, wraplimit, codepointlines, linewidths);
|
||||
ColoredCodepoints codepoints;
|
||||
getCodepointsFromString(text, codepoints.cps);
|
||||
|
||||
std::vector<ColoredCodepoints> codepointlines;
|
||||
getWrap(codepoints, wraplimit, codepointlines, linewidths);
|
||||
|
||||
std::string line;
|
||||
|
||||
for (const Codepoints &codepoints : codepointlines)
|
||||
for (const ColoredCodepoints &codepoints : codepointlines)
|
||||
{
|
||||
line.clear();
|
||||
line.reserve(codepoints.size());
|
||||
line.reserve(codepoints.cps.size());
|
||||
|
||||
for (uint32 codepoint : codepoints)
|
||||
for (uint32 codepoint : codepoints.cps)
|
||||
{
|
||||
char character[5] = {'\0'};
|
||||
char *end = utf8::unchecked::append(codepoint, character);
|
||||
|
||||
Reference in New Issue
Block a user