Issue #262: Add per-sprite colors.

This commit is contained in:
rude
2011-07-23 17:12:29 +02:00
parent 26277b6450
commit 387a8ab2dc
3 changed files with 88 additions and 1 deletions
+39 -1
View File
@@ -34,7 +34,7 @@ namespace graphics
namespace opengl
{
SpriteBatch::SpriteBatch(Image * image, int size, int usage)
: image(image), size(size), next(0), usage(usage), lockp(0)
: image(image), size(size), next(0), usage(usage), lockp(0), color(0)
{
if (!(GLEE_ARB_vertex_buffer_object || GLEE_VERSION_1_5))
throw love::Exception("Your OpenGL version does not support SpriteBatches. Go upgrade!");
@@ -67,6 +67,7 @@ namespace opengl
delete [] vertices;
delete [] indices;
delete color;
}
bool SpriteBatch::loadVolatile()
@@ -120,6 +121,9 @@ namespace opengl
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(v, v, 4);
if (color)
setColorv(v, *color);
addv(v);
// Increment counter.
@@ -143,6 +147,9 @@ namespace opengl
t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
t.transform(v, v, 4);
if (color)
setColorv(v, *color);
addv(v);
// Increment counter.
@@ -183,6 +190,20 @@ namespace opengl
image->retain();
}
void SpriteBatch::setColor(const Color & color)
{
if(!this->color)
this->color = new Color(color);
else
*(this->color) = color;
}
void SpriteBatch::setColor()
{
delete color;
color = 0;
}
void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
{
static Matrix t;
@@ -201,12 +222,21 @@ namespace opengl
// Bind the VBO buffer.
glBindBufferARB(GL_ARRAY_BUFFER_ARB, vbo[0]);
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, vbo[1]);
// Apply per-sprite color, if a color is set.
if (color)
{
glEnableClientState(GL_COLOR_ARRAY);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), 0);
}
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4));
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4+sizeof(float)*2));
glDrawElements(GL_TRIANGLES, next*6, GL_UNSIGNED_SHORT, 0);
// Disable vertex arrays.
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
@@ -232,6 +262,14 @@ namespace opengl
}
}
void SpriteBatch::setColorv(vertex * v, const Color & color)
{
v[0].r = color.r; v[0].g = color.g; v[0].b = color.b; v[0].a = color.a;
v[1].r = color.r; v[1].g = color.g; v[1].b = color.b; v[1].a = color.a;
v[2].r = color.r; v[2].g = color.g; v[2].b = color.b; v[2].a = color.a;
v[3].r = color.r; v[3].g = color.g; v[3].b = color.b; v[3].a = color.a;
}
} // opengl
} // graphics
} // love
+29
View File
@@ -31,6 +31,7 @@
#include <common/Matrix.h>
#include <graphics/Drawable.h>
#include <graphics/Volatile.h>
#include <graphics/Color.h>
// OpenGL
#include "GLee.h"
@@ -73,6 +74,10 @@ namespace opengl
// If the buffer is locked, this pointer is nonzero.
vertex * lockp;
// Current color. This color, if present, will be applied to the next
// added quad.
Color * color;
public:
enum UsageHint
@@ -98,6 +103,21 @@ namespace opengl
void setImage(Image * newimage);
/**
* Set the current color for this SpriteBatch. The geometry added
* after this call will use this color. Note that global color
* will not longer apply to the SpriteBatch if this is used.
*
* @param color The color to use for the following geometry.
*/
void setColor(const Color & color);
/**
* Disable per-quad colors for this SpriteBatch. The next call to
* draw will use the global color for all sprites.
*/
void setColor();
// Implements Drawable.
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const;
@@ -105,6 +125,15 @@ namespace opengl
void addv(const vertex * v);
/**
* Set the color for vertices.
*
* @param v The vertices to set the color for. Must be an array of
* of size 4.
* @param color The color to assign to each vertex.
*/
void setColorv(vertex * v, const Color & color);
}; // SpriteBatch
} // opengl
@@ -93,6 +93,25 @@ namespace opengl
return 0;
}
int w_SpriteBatch_setColor(lua_State * L)
{
SpriteBatch * t = luax_checkspritebatch(L, 1);
if (lua_gettop(L) <= 1)
t->setColor();
else
{
Color c;
c.r = (unsigned char)luaL_checkint(L, 2);
c.g = (unsigned char)luaL_checkint(L, 3);
c.b = (unsigned char)luaL_checkint(L, 4);
c.a = (unsigned char)luaL_optint(L, 5, 255);
t->setColor(c);
}
return 0;
}
static const luaL_Reg functions[] = {
{ "add", w_SpriteBatch_add },
{ "addq", w_SpriteBatch_addq },
@@ -100,6 +119,7 @@ namespace opengl
{ "bind", w_SpriteBatch_bind },
{ "unbind", w_SpriteBatch_unbind },
{ "setImage", w_SpriteBatch_setImage },
{ "setColor", w_SpriteBatch_setColor },
{ 0, 0 }
};