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Make VertexBuffers use size_t, raising the limit of vertices that can be stored
This means more sprites in SpriteBatches, yay!
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@@ -59,7 +59,7 @@ namespace opengl
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* @param usage GL_DYNAMIC_DRAW, etc.
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* @return A new VertexBuffer.
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*/
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static VertexBuffer *Create(int size, GLenum target, GLenum usage);
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static VertexBuffer *Create(size_t size, GLenum target, GLenum usage);
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/**
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* Constructor.
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@@ -68,7 +68,7 @@ namespace opengl
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* @param target The target VertexBuffer object, e.g. GL_ARRAY_BUFFER.
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* @param usage Usage hint, e.g. GL_DYNAMIC_DRAW.
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*/
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VertexBuffer(int size, GLenum target, GLenum usage);
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VertexBuffer(size_t size, GLenum target, GLenum usage);
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/**
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* Destructor. Does nothing, but must be declared virtual.
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@@ -80,7 +80,7 @@ namespace opengl
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*
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* @return The size of the VertexBuffer.
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*/
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int getSize() const { return size; }
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size_t getSize() const { return size; }
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/**
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* Get the target buffer object.
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@@ -139,7 +139,7 @@ namespace opengl
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* @param size The size of the incoming data.
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* @param data Pointer to memory to copy data from.
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*/
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virtual void fill(int offset, int size, const void *data) = 0;
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virtual void fill(size_t offset, size_t size, const void *data) = 0;
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/**
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* Get a pointer which represents the specified byte offset.
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@@ -147,7 +147,7 @@ namespace opengl
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* @param offset The byte offset. (0 is first byte).
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* @return A pointer which represents the offset.
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*/
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virtual const void *getPointer(int offset) const = 0;
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virtual const void *getPointer(size_t offset) const = 0;
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/**
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* This helper class can bind a VertexArray temporarily, and
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@@ -176,7 +176,7 @@ namespace opengl
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private:
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// The size of the buffer, in bytes.
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int size;
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size_t size;
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// The target buffer object. (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER).
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GLenum target;
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@@ -198,7 +198,7 @@ namespace opengl
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/**
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* @copydoc VertexBuffer(int, GLenum, GLenum)
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*/
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VertexArray(int size, GLenum target, GLenum usage);
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VertexArray(size_t size, GLenum target, GLenum usage);
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/**
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* Frees the data we've allocated.
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@@ -210,8 +210,8 @@ namespace opengl
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virtual void unmap();
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virtual void bind();
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virtual void unbind();
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virtual void fill(int offset, int size, const void *data);
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virtual const void *getPointer(int offset) const ;
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virtual void fill(size_t offset, size_t size, const void *data);
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virtual const void *getPointer(size_t offset) const ;
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private:
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// Holds the data.
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@@ -230,9 +230,9 @@ namespace opengl
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public:
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/**
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* @copydoc VertexBuffer(int, GLenum, GLenum)
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* @copydoc VertexBuffer(size_t, GLenum, GLenum)
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*/
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VBO(int size, GLenum target, GLenum usage);
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VBO(size_t size, GLenum target, GLenum usage);
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/**
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* Deletes the VBOs from OpenGL.
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@@ -244,8 +244,8 @@ namespace opengl
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virtual void unmap();
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virtual void bind();
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virtual void unbind();
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virtual void fill(int offset, int size, const void *data);
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virtual const void *getPointer(int offset) const ;
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virtual void fill(size_t offset, size_t size, const void *data);
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virtual const void *getPointer(size_t offset) const ;
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// Implements Volatile.
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bool loadVolatile();
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