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Don't use persistently mapped buffers on Intel Ivy Bridge GPUs on Windows. glClientWaitSync can hang with those drivers, apparently.
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@@ -152,6 +152,13 @@ public:
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**/
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bool generateMipmapsRequiresTexture2DEnable;
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/**
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* Report: Intel HD 4000 on Windows hangs during glClientWaitSync.
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* I found this when googling the issue:
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* https://github.com/mjn33/planetgen/commit/235e23873a22e219fffdd9ede706c1051aa0f107
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**/
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bool clientWaitSyncStalls;
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/**
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* Other bugs which have workarounds that don't use conditional code at
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* the moment:
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