Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-03-01 03:51:44 -04:00
parent c572b1af19
commit 3830a0969c
28 changed files with 79 additions and 202 deletions
+80
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/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Quad.h"
namespace love
{
namespace graphics
{
Quad *luax_checkquad(lua_State *L, int idx)
{
return luax_checktype<Quad>(L, idx, "Quad", GRAPHICS_QUAD_T);
}
int w_Quad_setViewport(lua_State *L)
{
Quad *quad = luax_checkquad(L, 1);
Quad::Viewport v;
v.x = (float) luaL_checknumber(L, 2);
v.y = (float) luaL_checknumber(L, 3);
v.w = (float) luaL_checknumber(L, 4);
v.h = (float) luaL_checknumber(L, 5);
if (lua_isnoneornil(L, 6))
quad->setViewport(v);
else
{
float sw = (float) luaL_checknumber(L, 6);
float sh = (float) luaL_checknumber(L, 7);
quad->refresh(v, sw, sh);
}
return 0;
}
int w_Quad_getViewport(lua_State *L)
{
Quad *quad = luax_checkquad(L, 1);
Quad::Viewport v = quad->getViewport();
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
lua_pushnumber(L, v.w);
lua_pushnumber(L, v.h);
return 4;
}
static const luaL_Reg functions[] =
{
{ "setViewport", w_Quad_setViewport },
{ "getViewport", w_Quad_getViewport },
{ 0, 0 }
};
extern "C" int luaopen_quad(lua_State *L)
{
return luax_register_type(L, "Quad", functions);
}
} // graphics
} // love