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Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
--HG-- branch : minor
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/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Quad.h"
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namespace love
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{
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namespace graphics
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{
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Quad *luax_checkquad(lua_State *L, int idx)
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{
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return luax_checktype<Quad>(L, idx, "Quad", GRAPHICS_QUAD_T);
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}
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int w_Quad_setViewport(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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Quad::Viewport v;
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v.x = (float) luaL_checknumber(L, 2);
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v.y = (float) luaL_checknumber(L, 3);
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v.w = (float) luaL_checknumber(L, 4);
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v.h = (float) luaL_checknumber(L, 5);
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if (lua_isnoneornil(L, 6))
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quad->setViewport(v);
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else
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{
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float sw = (float) luaL_checknumber(L, 6);
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float sh = (float) luaL_checknumber(L, 7);
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quad->refresh(v, sw, sh);
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}
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return 0;
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}
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int w_Quad_getViewport(lua_State *L)
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{
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Quad *quad = luax_checkquad(L, 1);
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Quad::Viewport v = quad->getViewport();
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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lua_pushnumber(L, v.w);
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lua_pushnumber(L, v.h);
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return 4;
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}
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static const luaL_Reg functions[] =
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{
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{ "setViewport", w_Quad_setViewport },
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{ "getViewport", w_Quad_getViewport },
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{ 0, 0 }
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};
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extern "C" int luaopen_quad(lua_State *L)
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{
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return luax_register_type(L, "Quad", functions);
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}
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} // graphics
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} // love
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