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Moved the Texture and Quad Lua wrapper files out of the opengl graphics implementation folder.
--HG-- branch : minor
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@@ -536,7 +536,7 @@ void Shader::sendMatrix(const std::string &name, int size, const GLfloat *m, int
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void Shader::sendTexture(const std::string &name, Texture *texture)
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{
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GLuint gltex = texture->getGLTexture();
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GLuint gltex = *(GLuint *) texture->getHandle();
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TemporaryAttacher attacher(this);
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