Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.

macOS and iOS won't support glsl4 until a Metal backend is implemented.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2019-11-16 14:33:48 -04:00
parent 8801161f09
commit 37c579929b
5 changed files with 42 additions and 15 deletions
+1
View File
@@ -163,6 +163,7 @@ public:
FEATURE_PIXEL_SHADER_HIGHP,
FEATURE_SHADER_DERIVATIVES,
FEATURE_GLSL3,
FEATURE_GLSL4,
FEATURE_INSTANCING,
FEATURE_MAX_ENUM
};