Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.

macOS and iOS won't support glsl4 until a Metal backend is implemented.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2019-11-16 14:33:48 -04:00
parent 8801161f09
commit 37c579929b
5 changed files with 42 additions and 15 deletions
+1
View File
@@ -1939,6 +1939,7 @@ StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM>::Entry Graphics::featur
{ "pixelshaderhighp", FEATURE_PIXEL_SHADER_HIGHP },
{ "shaderderivatives", FEATURE_SHADER_DERIVATIVES },
{ "glsl3", FEATURE_GLSL3 },
{ "glsl4", FEATURE_GLSL4 },
{ "instancing", FEATURE_INSTANCING },
};