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Add support for GLSL 4.30 and GLSL ES 3.10, via #pragma language glsl4.
macOS and iOS won't support glsl4 until a Metal backend is implemented. --HG-- branch : minor
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@@ -1939,6 +1939,7 @@ StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM>::Entry Graphics::featur
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{ "pixelshaderhighp", FEATURE_PIXEL_SHADER_HIGHP },
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{ "shaderderivatives", FEATURE_SHADER_DERIVATIVES },
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{ "glsl3", FEATURE_GLSL3 },
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{ "glsl4", FEATURE_GLSL4 },
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{ "instancing", FEATURE_INSTANCING },
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};
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