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changed LUMINOSITY_ALPHA to LUMINANCE_ALPHA (more consistent with opengl's phrasing)
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@@ -95,7 +95,7 @@ namespace opengl
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bool Glyph::loadVolatile()
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{
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GLint format = GL_RGBA;
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if (data->getFormat() == love::font::GlyphData::FORMAT_LUMINOSITY_ALPHA) format = GL_LUMINANCE_ALPHA;
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if (data->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA) format = GL_LUMINANCE_ALPHA;
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glGenTextures(1,&texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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