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Add 'usedpiscale' boolean (true by default) to love.window.setMode's settings table and love.conf's t.window table. Add love.window.getNativeDPIScale.
When usedpiscale=false, love will no longer automatically scale coordinates by the screen's DPI scale factor (so all coordinates will be in pixels), even when highdpi=true. love.window.getDPIScale will return 1, love.graphics.newCanvas will default to a dpi scale of 1 instead of the screen's dpi scale, etc. love.window.getNativeDPIScale() will return the screen's DPI scale as reported by the OS no matter what usedpiscale is set to.
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@@ -111,6 +111,7 @@ public:
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void DPIToWindowCoords(double *x, double *y) const override;
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double getDPIScale() const override;
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double getNativeDPIScale() const override;
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double toPixels(double x) const override;
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void toPixels(double wx, double wy, double &px, double &py) const override;
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