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Minor cleanup
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@@ -39,6 +39,7 @@ namespace opengl
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class ShaderEffect : public Object, public Volatile
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{
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public:
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enum ShaderType
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{
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TYPE_VERTEX,
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@@ -78,6 +79,7 @@ public:
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void sendCanvas(const std::string &name, const Canvas &canvas);
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private:
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GLint getUniformLocation(const std::string &name);
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void checkSetUniformError();
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GLuint createShader(const ShaderSource &source);
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@@ -90,7 +92,7 @@ private:
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// uniform location buffer
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std::map<std::string, GLint> _uniforms;
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static GLint _max_texture_units;
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static GLint _max_texture_units; // total max GPU texture units for shaders
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static std::vector<int> _texture_id_counters; // counts total number of textures bound to each texture unit in all shaders
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// texture unit pool for setting images
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@@ -99,6 +101,7 @@ private:
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GLint getTextureUnit(const std::string &name);
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void sendTexture(const std::string &name, GLuint texture);
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};
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} // opengl
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