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Minor cleanup
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@@ -21,32 +21,6 @@
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#include "ShaderEffect.h"
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#include "Graphics.h"
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namespace
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{
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// temporarily attaches a shader program (for setting uniforms, etc)
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// reattaches the originally active program when destroyed
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struct TemporaryAttacher
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{
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TemporaryAttacher(love::graphics::opengl::ShaderEffect *sp)
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: cureffect(sp)
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, preveffect(love::graphics::opengl::ShaderEffect::current)
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{
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cureffect->attach(true);
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}
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~TemporaryAttacher()
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{
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if (preveffect != NULL)
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preveffect->attach();
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else
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love::graphics::opengl::ShaderEffect::detach();
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}
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love::graphics::opengl::ShaderEffect *cureffect;
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love::graphics::opengl::ShaderEffect *preveffect;
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};
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} // anonymous namespace
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namespace love
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{
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namespace graphics
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@@ -54,6 +28,33 @@ namespace graphics
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namespace opengl
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{
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namespace
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{
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// temporarily attaches a shader program (for setting uniforms, etc)
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// reattaches the originally active program when destroyed
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struct TemporaryAttacher
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{
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TemporaryAttacher(ShaderEffect *sp)
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: cureffect(sp)
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, preveffect(ShaderEffect::current)
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{
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cureffect->attach(true);
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}
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~TemporaryAttacher()
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{
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if (preveffect != NULL)
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preveffect->attach();
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else
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ShaderEffect::detach();
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}
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ShaderEffect *cureffect;
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ShaderEffect *preveffect;
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};
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} // anonymous namespace
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ShaderEffect *ShaderEffect::current = NULL;
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GLint ShaderEffect::_max_texture_units = 0;
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