Enabled OpenGL ES 3 support for Windows/Linux/Android when SDL 2.0.4+ is used, since that SDL version fixed its EGL code for GLES 3+.

This commit is contained in:
Alex Szpakowski
2015-05-11 21:14:10 -03:00
parent 811b2db466
commit 3704595189
3 changed files with 8 additions and 14 deletions
+1 -1
View File
@@ -61,7 +61,7 @@ int w_newFont(lua_State *L);
int w_newImageFont(lua_State *L);
int w_newSpriteBatch(lua_State *L);
int w_newParticleSystem(lua_State *L);
int w_newCanvas(lua_State *L); // comments in function
int w_newCanvas(lua_State *L);
int w_newShader(lua_State *L);
int w_newMesh(lua_State *L);
int w_newText(lua_State *L);