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Move the Timer::sleep implementation up from timer/sdl/Timer.cpp to timer/Timer.cpp, since it doesn't directly use any SDL-specific code.
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@@ -50,7 +50,7 @@ public:
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* usually 1ms.
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* @param seconds The number of seconds to sleep for.
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**/
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virtual void sleep(double seconds) const = 0;
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virtual void sleep(double seconds) const;
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/**
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* Gets the time between the last two frames, assuming step is called
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