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Add control to the sound attenuation by distance.
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@@ -51,6 +51,16 @@ namespace audio
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int w_Source_isStopped(lua_State * L);
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int w_Source_isPaused(lua_State * L);
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int w_Source_isStatic(lua_State * L);
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int w_Source_setMinVolume(lua_State * L);
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int w_Source_getMinVolume(lua_State * L);
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int w_Source_setMaxVolume(lua_State * L);
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int w_Source_getMinVolume(lua_State * L);
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int w_Source_setReferenceDistance(lua_State * L);
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int w_Source_getReferenceDistance(lua_State * L);
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int w_Source_setRolloffFactor(lua_State * L);
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int w_Source_getRolloffFactor(lua_State * L);
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int w_Source_setMaxDistance(lua_State * L);
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int w_Source_getMaxDistance(lua_State * L);
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int luaopen_source(lua_State * L);
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} // audio
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