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Add control to the sound attenuation by distance.
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@@ -50,6 +50,8 @@ namespace audio
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int w_getRecordedData(lua_State * L);
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int w_stopRecording(lua_State * L);
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int w_canRecord(lua_State * L);
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int w_setDistanceModel(lua_State * L);
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int w_getDistanceModel(lua_State * L);
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extern "C" LOVE_EXPORT int luaopen_love_audio(lua_State * L);
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} // audio
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