Update Body API.

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-23 22:21:14 -04:00
parent 0678eac453
commit 367dbc2ecc
14 changed files with 416 additions and 195 deletions
+59
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/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BODY_H
#define LOVE_PHYSICS_BODY_H
// LOVE
#include <common/Object.h>
#include <common/StringMap.h>
namespace love
{
namespace physics
{
class Body : public Object
{
public:
enum Type
{
BODY_INVALID,
BODY_STATIC,
BODY_DYNAMIC,
BODY_KINEMATIC,
BODY_MAX_ENUM
};
virtual ~Body();
static bool getConstant(const char * in, Type & out);
static bool getConstant(Type in, const char *& out);
private:
static StringMap<Type, BODY_MAX_ENUM>::Entry typeEntries[];
static StringMap<Type, BODY_MAX_ENUM> types;
};
} // physics
} // love
#endif // LOVE_PHYSICS_BODY_H