Update Body API.

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-23 22:21:14 -04:00
parent 0678eac453
commit 367dbc2ecc
14 changed files with 416 additions and 195 deletions
+51
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/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Body.h"
namespace love
{
namespace physics
{
Body::~Body()
{
}
bool Body::getConstant(const char * in, Type & out)
{
return types.find(in, out);
}
bool Body::getConstant(Type in, const char *& out)
{
return types.find(in, out);
}
StringMap<Body::Type, Body::BODY_MAX_ENUM>::Entry Body::typeEntries[] =
{
{"static", Body::BODY_STATIC},
{"dynamic", Body::BODY_DYNAMIC},
{"kinematic", Body::BODY_KINEMATIC},
};
StringMap<Body::Type, Body::BODY_MAX_ENUM> Body::types(Body::typeEntries, sizeof(Body::typeEntries));
} // physics
} // love